| 1234567891011121314151617181920212223242526272829 |
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "BsScriptCJoint.generated.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsSliderJoint.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
- namespace bs
- {
- struct __LimitLinearRangeInterop;
- class CSliderJoint;
- class BS_SCR_BE_EXPORT ScriptCSliderJoint : public TScriptComponent<ScriptCSliderJoint, CSliderJoint, ScriptCJointBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SliderJoint")
- ScriptCSliderJoint(MonoObject* managedInstance, const GameObjectHandle<CSliderJoint>& value);
- private:
- static float Internal_getPosition(ScriptCSliderJoint* thisPtr);
- static float Internal_getSpeed(ScriptCSliderJoint* thisPtr);
- static void Internal_getLimit(ScriptCSliderJoint* thisPtr, __LimitLinearRangeInterop* __output);
- static void Internal_setLimit(ScriptCSliderJoint* thisPtr, __LimitLinearRangeInterop* limit);
- static void Internal_setFlag(ScriptCSliderJoint* thisPtr, SliderJointFlag flag, bool enabled);
- static bool Internal_hasFlag(ScriptCSliderJoint* thisPtr, SliderJointFlag flag);
- };
- }
|