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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "BsScriptCJoint.generated.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsSphericalJoint.h"
- namespace bs
- {
- struct __LimitConeRangeInterop;
- class CSphericalJoint;
- class BS_SCR_BE_EXPORT ScriptCSphericalJoint : public TScriptComponent<ScriptCSphericalJoint, CSphericalJoint, ScriptCJointBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SphericalJoint")
- ScriptCSphericalJoint(MonoObject* managedInstance, const GameObjectHandle<CSphericalJoint>& value);
- private:
- static void Internal_getLimit(ScriptCSphericalJoint* thisPtr, __LimitConeRangeInterop* __output);
- static void Internal_setLimit(ScriptCSphericalJoint* thisPtr, __LimitConeRangeInterop* limit);
- static void Internal_setFlag(ScriptCSphericalJoint* thisPtr, SphericalJointFlag flag, bool enabled);
- static bool Internal_hasFlag(ScriptCSphericalJoint* thisPtr, SphericalJointFlag flag);
- };
- }
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