BsScriptColorDistribution.generated.h 2.0 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfUtility/Image/BsColorGradient.h"
  5. #include "Image/BsColor.h"
  6. #include "../../../bsf/Source/Foundation/bsfUtility/Math/BsRandom.h"
  7. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
  8. namespace bs
  9. {
  10. struct ColorDistribution;
  11. class ColorDistributionEx;
  12. class BS_SCR_BE_EXPORT ScriptColorDistribution : public ScriptObject<ScriptColorDistribution>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ColorDistribution")
  16. ScriptColorDistribution(MonoObject* managedInstance, const SPtr<ColorDistribution>& value);
  17. SPtr<ColorDistribution> getInternal() const { return mInternal; }
  18. static MonoObject* create(const SPtr<ColorDistribution>& value);
  19. private:
  20. SPtr<ColorDistribution> mInternal;
  21. static void Internal_ColorDistribution(MonoObject* managedInstance);
  22. static void Internal_ColorDistribution0(MonoObject* managedInstance, Color* color);
  23. static void Internal_ColorDistribution1(MonoObject* managedInstance, Color* minColor, Color* maxColor);
  24. static void Internal_ColorDistribution2(MonoObject* managedInstance, MonoObject* gradient);
  25. static void Internal_ColorDistribution3(MonoObject* managedInstance, MonoObject* minGradient, MonoObject* maxGradient);
  26. static PropertyDistributionType Internal_getType(ScriptColorDistribution* thisPtr);
  27. static void Internal_getMinConstant(ScriptColorDistribution* thisPtr, Color* __output);
  28. static void Internal_getMaxConstant(ScriptColorDistribution* thisPtr, Color* __output);
  29. static MonoObject* Internal_getMinGradient(ScriptColorDistribution* thisPtr);
  30. static MonoObject* Internal_getMaxGradient(ScriptColorDistribution* thisPtr);
  31. static void Internal_evaluate(ScriptColorDistribution* thisPtr, float t, float factor, Color* __output);
  32. static void Internal_evaluate0(ScriptColorDistribution* thisPtr, float t, MonoObject** factor, Color* __output);
  33. };
  34. }