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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfUtility/Image/BsColorGradient.h"
- #include "Image/BsColor.h"
- #include "../../../bsf/Source/Foundation/bsfUtility/Math/BsRandom.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
- namespace bs
- {
- struct ColorDistribution;
- class ColorDistributionEx;
- class BS_SCR_BE_EXPORT ScriptColorDistribution : public ScriptObject<ScriptColorDistribution>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ColorDistribution")
- ScriptColorDistribution(MonoObject* managedInstance, const SPtr<ColorDistribution>& value);
- SPtr<ColorDistribution> getInternal() const { return mInternal; }
- static MonoObject* create(const SPtr<ColorDistribution>& value);
- private:
- SPtr<ColorDistribution> mInternal;
- static void Internal_ColorDistribution(MonoObject* managedInstance);
- static void Internal_ColorDistribution0(MonoObject* managedInstance, Color* color);
- static void Internal_ColorDistribution1(MonoObject* managedInstance, Color* minColor, Color* maxColor);
- static void Internal_ColorDistribution2(MonoObject* managedInstance, MonoObject* gradient);
- static void Internal_ColorDistribution3(MonoObject* managedInstance, MonoObject* minGradient, MonoObject* maxGradient);
- static PropertyDistributionType Internal_getType(ScriptColorDistribution* thisPtr);
- static void Internal_getMinConstant(ScriptColorDistribution* thisPtr, Color* __output);
- static void Internal_getMaxConstant(ScriptColorDistribution* thisPtr, Color* __output);
- static MonoObject* Internal_getMinGradient(ScriptColorDistribution* thisPtr);
- static MonoObject* Internal_getMaxGradient(ScriptColorDistribution* thisPtr);
- static void Internal_evaluate(ScriptColorDistribution* thisPtr, float t, float factor, Color* __output);
- static void Internal_evaluate0(ScriptColorDistribution* thisPtr, float t, MonoObject** factor, Color* __output);
- };
- }
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