BsScriptLimitLinear.generated.h 826 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
  6. namespace bs
  7. {
  8. struct __LimitLinearInterop
  9. {
  10. float extent;
  11. float contactDist;
  12. float restitution;
  13. Spring spring;
  14. };
  15. class BS_SCR_BE_EXPORT ScriptLimitLinear : public ScriptObject<ScriptLimitLinear>
  16. {
  17. public:
  18. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LimitLinear")
  19. static MonoObject* box(const __LimitLinearInterop& value);
  20. static __LimitLinearInterop unbox(MonoObject* value);
  21. static LimitLinear fromInterop(const __LimitLinearInterop& value);
  22. static __LimitLinearInterop toInterop(const LimitLinear& value);
  23. private:
  24. ScriptLimitLinear(MonoObject* managedInstance);
  25. };
  26. }