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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEmitter.h"
- #include "Math/BsDegree.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEmitter.h"
- namespace bs
- {
- struct __PARTICLE_CIRCLE_SHAPE_DESCInterop
- {
- float radius;
- float thickness;
- Degree arc;
- ParticleEmissionMode mode;
- };
- class BS_SCR_BE_EXPORT ScriptPARTICLE_CIRCLE_SHAPE_DESC : public ScriptObject<ScriptPARTICLE_CIRCLE_SHAPE_DESC>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleCircleShapeOptions")
- static MonoObject* box(const __PARTICLE_CIRCLE_SHAPE_DESCInterop& value);
- static __PARTICLE_CIRCLE_SHAPE_DESCInterop unbox(MonoObject* value);
- static PARTICLE_CIRCLE_SHAPE_DESC fromInterop(const __PARTICLE_CIRCLE_SHAPE_DESCInterop& value);
- static __PARTICLE_CIRCLE_SHAPE_DESCInterop toInterop(const PARTICLE_CIRCLE_SHAPE_DESC& value);
- private:
- ScriptPARTICLE_CIRCLE_SHAPE_DESC(MonoObject* managedInstance);
- };
- }
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