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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEvolver.h"
- namespace bs
- {
- class BS_SCR_BE_EXPORT ScriptPARTICLE_TEXTURE_ANIMATION_DESC : public ScriptObject<ScriptPARTICLE_TEXTURE_ANIMATION_DESC>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleTextureAnimationOptions")
- static MonoObject* box(const PARTICLE_TEXTURE_ANIMATION_DESC& value);
- static PARTICLE_TEXTURE_ANIMATION_DESC unbox(MonoObject* value);
- private:
- ScriptPARTICLE_TEXTURE_ANIMATION_DESC(MonoObject* managedInstance);
- };
- }
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