BsScriptParticleBurst.generated.h 874 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEmitter.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
  6. namespace bs
  7. {
  8. struct __ParticleBurstInterop
  9. {
  10. float time;
  11. MonoObject* count;
  12. uint32_t cycles;
  13. float interval;
  14. };
  15. class BS_SCR_BE_EXPORT ScriptParticleBurst : public ScriptObject<ScriptParticleBurst>
  16. {
  17. public:
  18. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleBurst")
  19. static MonoObject* box(const __ParticleBurstInterop& value);
  20. static __ParticleBurstInterop unbox(MonoObject* value);
  21. static ParticleBurst fromInterop(const __ParticleBurstInterop& value);
  22. static __ParticleBurstInterop toInterop(const ParticleBurst& value);
  23. private:
  24. ScriptParticleBurst(MonoObject* managedInstance);
  25. };
  26. }