BsScriptParticleDepthCollisionSettings.generated.h 1.5 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace bs
  5. {
  6. struct ParticleDepthCollisionSettings;
  7. class BS_SCR_BE_EXPORT ScriptParticleDepthCollisionSettings : public ScriptObject<ScriptParticleDepthCollisionSettings>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleDepthCollisionSettings")
  11. ScriptParticleDepthCollisionSettings(MonoObject* managedInstance, const SPtr<ParticleDepthCollisionSettings>& value);
  12. SPtr<ParticleDepthCollisionSettings> getInternal() const { return mInternal; }
  13. static MonoObject* create(const SPtr<ParticleDepthCollisionSettings>& value);
  14. private:
  15. SPtr<ParticleDepthCollisionSettings> mInternal;
  16. static void Internal_ParticleDepthCollisionSettings(MonoObject* managedInstance);
  17. static bool Internal_getenabled(ScriptParticleDepthCollisionSettings* thisPtr);
  18. static void Internal_setenabled(ScriptParticleDepthCollisionSettings* thisPtr, bool value);
  19. static float Internal_getrestitution(ScriptParticleDepthCollisionSettings* thisPtr);
  20. static void Internal_setrestitution(ScriptParticleDepthCollisionSettings* thisPtr, float value);
  21. static float Internal_getdampening(ScriptParticleDepthCollisionSettings* thisPtr);
  22. static void Internal_setdampening(ScriptParticleDepthCollisionSettings* thisPtr, float value);
  23. static float Internal_getradiusScale(ScriptParticleDepthCollisionSettings* thisPtr);
  24. static void Internal_setradiusScale(ScriptParticleDepthCollisionSettings* thisPtr, float value);
  25. };
  26. }