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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleSystem.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleSystem.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
- #include "Math/BsVector3.h"
- namespace bs
- {
- struct ParticleGpuSimulationSettings;
- class BS_SCR_BE_EXPORT ScriptParticleGpuSimulationSettings : public ScriptObject<ScriptParticleGpuSimulationSettings>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleGpuSimulationSettings")
- ScriptParticleGpuSimulationSettings(MonoObject* managedInstance, const SPtr<ParticleGpuSimulationSettings>& value);
- SPtr<ParticleGpuSimulationSettings> getInternal() const { return mInternal; }
- static MonoObject* create(const SPtr<ParticleGpuSimulationSettings>& value);
- private:
- SPtr<ParticleGpuSimulationSettings> mInternal;
- static MonoObject* Internal_getvectorField(ScriptParticleGpuSimulationSettings* thisPtr);
- static void Internal_setvectorField(ScriptParticleGpuSimulationSettings* thisPtr, MonoObject* value);
- static MonoObject* Internal_getcolorOverLifetime(ScriptParticleGpuSimulationSettings* thisPtr);
- static void Internal_setcolorOverLifetime(ScriptParticleGpuSimulationSettings* thisPtr, MonoObject* value);
- static MonoObject* Internal_getsizeScaleOverLifetime(ScriptParticleGpuSimulationSettings* thisPtr);
- static void Internal_setsizeScaleOverLifetime(ScriptParticleGpuSimulationSettings* thisPtr, MonoObject* value);
- static void Internal_getacceleration(ScriptParticleGpuSimulationSettings* thisPtr, Vector3* __output);
- static void Internal_setacceleration(ScriptParticleGpuSimulationSettings* thisPtr, Vector3* value);
- static float Internal_getdrag(ScriptParticleGpuSimulationSettings* thisPtr);
- static void Internal_setdrag(ScriptParticleGpuSimulationSettings* thisPtr, float value);
- static MonoObject* Internal_getdepthCollision(ScriptParticleGpuSimulationSettings* thisPtr);
- static void Internal_setdepthCollision(ScriptParticleGpuSimulationSettings* thisPtr, MonoObject* value);
- };
- }
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