BsScriptParticleGpuSimulationSettings.generated.h 2.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleSystem.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleSystem.h"
  6. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
  7. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
  8. #include "Math/BsVector3.h"
  9. namespace bs
  10. {
  11. struct ParticleGpuSimulationSettings;
  12. class BS_SCR_BE_EXPORT ScriptParticleGpuSimulationSettings : public ScriptObject<ScriptParticleGpuSimulationSettings>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleGpuSimulationSettings")
  16. ScriptParticleGpuSimulationSettings(MonoObject* managedInstance, const SPtr<ParticleGpuSimulationSettings>& value);
  17. SPtr<ParticleGpuSimulationSettings> getInternal() const { return mInternal; }
  18. static MonoObject* create(const SPtr<ParticleGpuSimulationSettings>& value);
  19. private:
  20. SPtr<ParticleGpuSimulationSettings> mInternal;
  21. static MonoObject* Internal_getvectorField(ScriptParticleGpuSimulationSettings* thisPtr);
  22. static void Internal_setvectorField(ScriptParticleGpuSimulationSettings* thisPtr, MonoObject* value);
  23. static MonoObject* Internal_getcolorOverLifetime(ScriptParticleGpuSimulationSettings* thisPtr);
  24. static void Internal_setcolorOverLifetime(ScriptParticleGpuSimulationSettings* thisPtr, MonoObject* value);
  25. static MonoObject* Internal_getsizeScaleOverLifetime(ScriptParticleGpuSimulationSettings* thisPtr);
  26. static void Internal_setsizeScaleOverLifetime(ScriptParticleGpuSimulationSettings* thisPtr, MonoObject* value);
  27. static void Internal_getacceleration(ScriptParticleGpuSimulationSettings* thisPtr, Vector3* __output);
  28. static void Internal_setacceleration(ScriptParticleGpuSimulationSettings* thisPtr, Vector3* value);
  29. static float Internal_getdrag(ScriptParticleGpuSimulationSettings* thisPtr);
  30. static void Internal_setdrag(ScriptParticleGpuSimulationSettings* thisPtr, float value);
  31. static MonoObject* Internal_getdepthCollision(ScriptParticleGpuSimulationSettings* thisPtr);
  32. static void Internal_setdepthCollision(ScriptParticleGpuSimulationSettings* thisPtr, MonoObject* value);
  33. };
  34. }