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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsScriptParticleEvolver.generated.h"
- namespace bs
- {
- struct __PARTICLE_ROTATION_DESCInterop;
- class ParticleRotation;
- class BS_SCR_BE_EXPORT ScriptParticleRotation : public ScriptObject<ScriptParticleRotation, ScriptParticleEvolverBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleRotation")
- ScriptParticleRotation(MonoObject* managedInstance, const SPtr<ParticleRotation>& value);
- SPtr<ParticleRotation> getInternal() const;
- static MonoObject* create(const SPtr<ParticleRotation>& value);
- private:
- static void Internal_setOptions(ScriptParticleRotation* thisPtr, __PARTICLE_ROTATION_DESCInterop* options);
- static void Internal_getOptions(ScriptParticleRotation* thisPtr, __PARTICLE_ROTATION_DESCInterop* __output);
- static void Internal_create(MonoObject* managedInstance, __PARTICLE_ROTATION_DESCInterop* desc);
- static void Internal_create0(MonoObject* managedInstance);
- };
- }
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