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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsScriptParticleEvolver.generated.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEvolver.h"
- namespace bs
- {
- class ParticleTextureAnimation;
- class BS_SCR_BE_EXPORT ScriptParticleTextureAnimation : public ScriptObject<ScriptParticleTextureAnimation, ScriptParticleEvolverBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleTextureAnimation")
- ScriptParticleTextureAnimation(MonoObject* managedInstance, const SPtr<ParticleTextureAnimation>& value);
- SPtr<ParticleTextureAnimation> getInternal() const;
- static MonoObject* create(const SPtr<ParticleTextureAnimation>& value);
- private:
- static void Internal_setOptions(ScriptParticleTextureAnimation* thisPtr, PARTICLE_TEXTURE_ANIMATION_DESC* options);
- static void Internal_getOptions(ScriptParticleTextureAnimation* thisPtr, PARTICLE_TEXTURE_ANIMATION_DESC* __output);
- static void Internal_create(MonoObject* managedInstance, PARTICLE_TEXTURE_ANIMATION_DESC* desc);
- static void Internal_create0(MonoObject* managedInstance);
- };
- }
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