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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysicsCommon.h"
- #include "Math/BsVector3.h"
- #include "Math/BsVector2.h"
- namespace bs
- {
- struct __PhysicsQueryHitInterop
- {
- Vector3 point;
- Vector3 normal;
- Vector2 uv;
- float distance;
- uint32_t triangleIdx;
- MonoObject* collider;
- };
- class BS_SCR_BE_EXPORT ScriptPhysicsQueryHit : public ScriptObject<ScriptPhysicsQueryHit>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PhysicsQueryHit")
- static MonoObject* box(const __PhysicsQueryHitInterop& value);
- static __PhysicsQueryHitInterop unbox(MonoObject* value);
- static PhysicsQueryHit fromInterop(const __PhysicsQueryHitInterop& value);
- static __PhysicsQueryHitInterop toInterop(const PhysicsQueryHit& value);
- private:
- ScriptPhysicsQueryHit(MonoObject* managedInstance);
- };
- }
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