BsScriptShader.generated.h 655 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptResource.h"
  4. #include "../../SBansheeEngine/Extensions/BsShaderEx.h"
  5. namespace bs
  6. {
  7. class Shader;
  8. class ShaderEx;
  9. struct __ShaderParameterInterop;
  10. class BS_SCR_BE_EXPORT ScriptShader : public TScriptResource<ScriptShader, Shader>
  11. {
  12. public:
  13. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Shader")
  14. ScriptShader(MonoObject* managedInstance, const ResourceHandle<Shader>& value);
  15. static MonoObject* createInstance();
  16. private:
  17. static MonoObject* Internal_getRef(ScriptShader* thisPtr);
  18. static MonoArray* Internal_getParameters(ScriptShader* thisPtr);
  19. };
  20. }