BsScriptShadowSettings.generated.h 1.3 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace bs
  5. {
  6. struct ShadowSettings;
  7. class BS_SCR_BE_EXPORT ScriptShadowSettings : public ScriptObject<ScriptShadowSettings>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ShadowSettings")
  11. ScriptShadowSettings(MonoObject* managedInstance, const SPtr<ShadowSettings>& value);
  12. SPtr<ShadowSettings> getInternal() const { return mInternal; }
  13. static MonoObject* create(const SPtr<ShadowSettings>& value);
  14. private:
  15. SPtr<ShadowSettings> mInternal;
  16. static void Internal_ShadowSettings(MonoObject* managedInstance);
  17. static float Internal_getdirectionalShadowDistance(ScriptShadowSettings* thisPtr);
  18. static void Internal_setdirectionalShadowDistance(ScriptShadowSettings* thisPtr, float value);
  19. static uint32_t Internal_getnumCascades(ScriptShadowSettings* thisPtr);
  20. static void Internal_setnumCascades(ScriptShadowSettings* thisPtr, uint32_t value);
  21. static float Internal_getcascadeDistributionExponent(ScriptShadowSettings* thisPtr);
  22. static void Internal_setcascadeDistributionExponent(ScriptShadowSettings* thisPtr, float value);
  23. static uint32_t Internal_getshadowFilteringQuality(ScriptShadowSettings* thisPtr);
  24. static void Internal_setshadowFilteringQuality(ScriptShadowSettings* thisPtr, uint32_t value);
  25. };
  26. }