BsScriptSpriteTexture.generated.h 1.9 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptResource.h"
  4. #include "Math/BsVector2.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Image/BsSpriteTexture.h"
  6. #include "../../../bsf/Source/Foundation/bsfCore/Image/BsSpriteTexture.h"
  7. namespace bs
  8. {
  9. class SpriteTexture;
  10. class BS_SCR_BE_EXPORT ScriptSpriteTexture : public TScriptResource<ScriptSpriteTexture, SpriteTexture>
  11. {
  12. public:
  13. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SpriteTexture")
  14. ScriptSpriteTexture(MonoObject* managedInstance, const ResourceHandle<SpriteTexture>& value);
  15. static MonoObject* createInstance();
  16. private:
  17. static MonoObject* Internal_getRef(ScriptSpriteTexture* thisPtr);
  18. static void Internal_setTexture(ScriptSpriteTexture* thisPtr, MonoObject* texture);
  19. static MonoObject* Internal_getTexture(ScriptSpriteTexture* thisPtr);
  20. static uint32_t Internal_getWidth(ScriptSpriteTexture* thisPtr);
  21. static uint32_t Internal_getHeight(ScriptSpriteTexture* thisPtr);
  22. static void Internal_setOffset(ScriptSpriteTexture* thisPtr, Vector2* offset);
  23. static void Internal_getOffset(ScriptSpriteTexture* thisPtr, Vector2* __output);
  24. static void Internal_setScale(ScriptSpriteTexture* thisPtr, Vector2* scale);
  25. static void Internal_getScale(ScriptSpriteTexture* thisPtr, Vector2* __output);
  26. static void Internal_setAnimation(ScriptSpriteTexture* thisPtr, SpriteSheetGridAnimation* anim);
  27. static void Internal_getAnimation(ScriptSpriteTexture* thisPtr, SpriteSheetGridAnimation* __output);
  28. static void Internal_setAnimationPlayback(ScriptSpriteTexture* thisPtr, SpriteAnimationPlayback playback);
  29. static SpriteAnimationPlayback Internal_getAnimationPlayback(ScriptSpriteTexture* thisPtr);
  30. static void Internal_create(MonoObject* managedInstance, MonoObject* texture);
  31. static void Internal_create0(MonoObject* managedInstance, Vector2* uvOffset, Vector2* uvScale, MonoObject* texture);
  32. };
  33. }