BsScriptTNamedAnimationCurve.generated.h 4.8 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  5. #include "BsScriptObject.h"
  6. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  7. #include "BsScriptObject.h"
  8. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  9. #include "BsScriptObject.h"
  10. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  11. #include "BsScriptObject.h"
  12. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  13. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  14. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  15. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  16. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  17. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  18. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  19. namespace bs
  20. {
  21. struct __TNamedAnimationCurvefloatInterop
  22. {
  23. MonoString* name;
  24. Flags<AnimationCurveFlag> flags;
  25. MonoObject* curve;
  26. };
  27. class BS_SCR_BE_EXPORT ScriptTNamedAnimationCurvefloat : public ScriptObject<ScriptTNamedAnimationCurvefloat>
  28. {
  29. public:
  30. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NamedFloatCurve")
  31. static MonoObject* box(const __TNamedAnimationCurvefloatInterop& value);
  32. static __TNamedAnimationCurvefloatInterop unbox(MonoObject* value);
  33. static TNamedAnimationCurve<float> fromInterop(const __TNamedAnimationCurvefloatInterop& value);
  34. static __TNamedAnimationCurvefloatInterop toInterop(const TNamedAnimationCurve<float>& value);
  35. private:
  36. ScriptTNamedAnimationCurvefloat(MonoObject* managedInstance);
  37. };
  38. struct __TNamedAnimationCurveVector3Interop
  39. {
  40. MonoString* name;
  41. Flags<AnimationCurveFlag> flags;
  42. MonoObject* curve;
  43. };
  44. class BS_SCR_BE_EXPORT ScriptTNamedAnimationCurveVector3 : public ScriptObject<ScriptTNamedAnimationCurveVector3>
  45. {
  46. public:
  47. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NamedVector3Curve")
  48. static MonoObject* box(const __TNamedAnimationCurveVector3Interop& value);
  49. static __TNamedAnimationCurveVector3Interop unbox(MonoObject* value);
  50. static TNamedAnimationCurve<Vector3> fromInterop(const __TNamedAnimationCurveVector3Interop& value);
  51. static __TNamedAnimationCurveVector3Interop toInterop(const TNamedAnimationCurve<Vector3>& value);
  52. private:
  53. ScriptTNamedAnimationCurveVector3(MonoObject* managedInstance);
  54. };
  55. struct __TNamedAnimationCurveVector2Interop
  56. {
  57. MonoString* name;
  58. Flags<AnimationCurveFlag> flags;
  59. MonoObject* curve;
  60. };
  61. class BS_SCR_BE_EXPORT ScriptTNamedAnimationCurveVector2 : public ScriptObject<ScriptTNamedAnimationCurveVector2>
  62. {
  63. public:
  64. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NamedVector2Curve")
  65. static MonoObject* box(const __TNamedAnimationCurveVector2Interop& value);
  66. static __TNamedAnimationCurveVector2Interop unbox(MonoObject* value);
  67. static TNamedAnimationCurve<Vector2> fromInterop(const __TNamedAnimationCurveVector2Interop& value);
  68. static __TNamedAnimationCurveVector2Interop toInterop(const TNamedAnimationCurve<Vector2>& value);
  69. private:
  70. ScriptTNamedAnimationCurveVector2(MonoObject* managedInstance);
  71. };
  72. struct __TNamedAnimationCurveQuaternionInterop
  73. {
  74. MonoString* name;
  75. Flags<AnimationCurveFlag> flags;
  76. MonoObject* curve;
  77. };
  78. class BS_SCR_BE_EXPORT ScriptTNamedAnimationCurveQuaternion : public ScriptObject<ScriptTNamedAnimationCurveQuaternion>
  79. {
  80. public:
  81. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NamedQuaternionCurve")
  82. static MonoObject* box(const __TNamedAnimationCurveQuaternionInterop& value);
  83. static __TNamedAnimationCurveQuaternionInterop unbox(MonoObject* value);
  84. static TNamedAnimationCurve<Quaternion> fromInterop(const __TNamedAnimationCurveQuaternionInterop& value);
  85. static __TNamedAnimationCurveQuaternionInterop toInterop(const TNamedAnimationCurve<Quaternion>& value);
  86. private:
  87. ScriptTNamedAnimationCurveQuaternion(MonoObject* managedInstance);
  88. };
  89. struct __TNamedAnimationCurveint32_tInterop
  90. {
  91. MonoString* name;
  92. Flags<AnimationCurveFlag> flags;
  93. MonoObject* curve;
  94. };
  95. class BS_SCR_BE_EXPORT ScriptTNamedAnimationCurveint32_t : public ScriptObject<ScriptTNamedAnimationCurveint32_t>
  96. {
  97. public:
  98. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NamedIntegerCurve")
  99. static MonoObject* box(const __TNamedAnimationCurveint32_tInterop& value);
  100. static __TNamedAnimationCurveint32_tInterop unbox(MonoObject* value);
  101. static TNamedAnimationCurve<int32_t> fromInterop(const __TNamedAnimationCurveint32_tInterop& value);
  102. static __TNamedAnimationCurveint32_tInterop toInterop(const TNamedAnimationCurve<int32_t>& value);
  103. private:
  104. ScriptTNamedAnimationCurveint32_t(MonoObject* managedInstance);
  105. };
  106. }