BsScriptVECTOR_FIELD_DESC.generated.h 857 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsVectorField.h"
  5. #include "Math/BsAABox.h"
  6. namespace bs
  7. {
  8. struct __VECTOR_FIELD_DESCInterop
  9. {
  10. uint32_t countX;
  11. uint32_t countY;
  12. uint32_t countZ;
  13. AABox bounds;
  14. };
  15. class BS_SCR_BE_EXPORT ScriptVECTOR_FIELD_DESC : public ScriptObject<ScriptVECTOR_FIELD_DESC>
  16. {
  17. public:
  18. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "VectorFieldOptions")
  19. static MonoObject* box(const __VECTOR_FIELD_DESCInterop& value);
  20. static __VECTOR_FIELD_DESCInterop unbox(MonoObject* value);
  21. static VECTOR_FIELD_DESC fromInterop(const __VECTOR_FIELD_DESCInterop& value);
  22. static __VECTOR_FIELD_DESCInterop toInterop(const VECTOR_FIELD_DESC& value);
  23. private:
  24. ScriptVECTOR_FIELD_DESC(MonoObject* managedInstance);
  25. };
  26. }