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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "Image/BsColor.h"
- #include "Math/BsRect2.h"
- #include "Math/BsRect2I.h"
- #include "../../../bsf/Source/Foundation/bsfCore/RenderAPI/BsViewport.h"
- namespace bs
- {
- class Viewport;
- class BS_SCR_BE_EXPORT ScriptViewport : public ScriptObject<ScriptViewport>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Viewport")
- ScriptViewport(MonoObject* managedInstance, const SPtr<Viewport>& value);
- SPtr<Viewport> getInternal() const { return mInternal; }
- static MonoObject* create(const SPtr<Viewport>& value);
- private:
- SPtr<Viewport> mInternal;
- static void Internal_setTarget(ScriptViewport* thisPtr, MonoObject* target);
- static MonoObject* Internal_getTarget(ScriptViewport* thisPtr);
- static void Internal_setArea(ScriptViewport* thisPtr, Rect2* area);
- static void Internal_getArea(ScriptViewport* thisPtr, Rect2* __output);
- static void Internal_getPixelArea(ScriptViewport* thisPtr, Rect2I* __output);
- static void Internal_setClearFlags(ScriptViewport* thisPtr, ClearFlagBits flags);
- static ClearFlagBits Internal_getClearFlags(ScriptViewport* thisPtr);
- static void Internal_setClearColorValue(ScriptViewport* thisPtr, Color* color);
- static void Internal_getClearColorValue(ScriptViewport* thisPtr, Color* __output);
- static void Internal_setClearDepthValue(ScriptViewport* thisPtr, float depth);
- static float Internal_getClearDepthValue(ScriptViewport* thisPtr);
- static void Internal_setClearStencilValue(ScriptViewport* thisPtr, uint16_t value);
- static uint16_t Internal_getClearStencilValue(ScriptViewport* thisPtr);
- static void Internal_create(MonoObject* managedInstance, MonoObject* target, float x, float y, float width, float height);
- };
- }
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