| .. |
|
BansheeCore
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
il y a 9 ans |
|
BansheeD3D11RenderAPI
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
il y a 9 ans |
|
BansheeEditor
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
il y a 9 ans |
|
BansheeEditorExec
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BansheeEngine
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
il y a 9 ans |
|
BansheeFBXImporter
|
9f961b9358
FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing
|
il y a 9 ans |
|
BansheeFMOD
|
b82e9e33bb
Improving build find module functions
|
il y a 9 ans |
|
BansheeFontImporter
|
7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
il y a 9 ans |
|
BansheeFreeImgImporter
|
7cbf69f663
Dropping support for rarely used pixel formats
|
il y a 9 ans |
|
BansheeGLRenderAPI
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
il y a 9 ans |
|
BansheeMono
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BansheeOISInput
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BansheeOpenAudio
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BansheePhysX
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
il y a 9 ans |
|
BansheeSL
|
3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
|
il y a 9 ans |
|
BansheeUtility
|
ddf6204f9e
Fixing cylindrical/spherical environment map import
|
il y a 9 ans |
|
BansheeVulkanRenderAPI
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
il y a 9 ans |
|
CMake
|
aa3da03dd4
Fixing findglslang build module
|
il y a 9 ans |
|
ExampleProject
|
7cbf69f663
Dropping support for rarely used pixel formats
|
il y a 9 ans |
|
Game
|
0ffb5e7c80
Example project no longer depends on the scripting system
|
il y a 9 ans |
|
MBansheeEditor
|
cb9b2ae6d4
Exposed skybox field on Camera to C# code and editor
|
il y a 9 ans |
|
MBansheeEngine
|
cb9b2ae6d4
Exposed skybox field on Camera to C# code and editor
|
il y a 9 ans |
|
RenderBeast
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
il y a 9 ans |
|
SBansheeEditor
|
c90bcb072b
Added cubemap import with support for list, cross, spherical and cylindrical sources (untested)
|
il y a 9 ans |
|
SBansheeEngine
|
cb9b2ae6d4
Exposed skybox field on Camera to C# code and editor
|
il y a 9 ans |
|
CMakeLists.txt
|
e32b4ad844
Skybox rendering & cubemap import fixes
|
il y a 9 ans |