BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
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BansheeCore 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BansheeD3D11RenderAPI 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BansheeEditor 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeEngine 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing il y a 9 ans
BansheeFMOD b82e9e33bb Improving build find module functions il y a 9 ans
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BansheeFreeImgImporter 7cbf69f663 Dropping support for rarely used pixel formats il y a 9 ans
BansheeGLRenderAPI 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) il y a 9 ans
BansheeUtility ddf6204f9e Fixing cylindrical/spherical environment map import il y a 9 ans
BansheeVulkanRenderAPI 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
CMake aa3da03dd4 Fixing findglslang build module il y a 9 ans
ExampleProject 7cbf69f663 Dropping support for rarely used pixel formats il y a 9 ans
Game 0ffb5e7c80 Example project no longer depends on the scripting system il y a 9 ans
MBansheeEditor cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor il y a 9 ans
MBansheeEngine cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor il y a 9 ans
RenderBeast 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
SBansheeEditor c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) il y a 9 ans
SBansheeEngine cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor il y a 9 ans
CMakeLists.txt e32b4ad844 Skybox rendering & cubemap import fixes il y a 9 ans