Marko Pintera 4e9fb361ca Some more MeshData work il y a 13 ans
..
CamelotRenderer.cpp 8c342cec9e New structure compiles il y a 13 ans
CmApplication.cpp 89fa56ba91 Camera as component il y a 13 ans
CmCamera.cpp 89fa56ba91 Camera as component il y a 13 ans
CmCgProgram.cpp 3da577fc99 Cg up and running il y a 13 ans
CmCgProgramFactory.cpp 506d8e10b3 Added Cg (untested) il y a 13 ans
CmComponent.cpp 89fa56ba91 Camera as component il y a 13 ans
CmD3D9Device.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9DeviceManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9Driver.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9DriverList.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9GpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9GpuProgramManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9HLSLProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9HLSLProgramFactory.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9HardwareBufferManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9HardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9HardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9HardwarePixelBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9HardwareVertexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9Mappings.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9MultiRenderTarget.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9RenderSystem.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9RenderSystemFactory.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9RenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9Resource.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9ResourceManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9Texture.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9TextureManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9VertexDeclaration.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9VideoMode.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmD3D9VideoModeList.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmDefaultHardwareBufferManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmGameObject.cpp 89fa56ba91 Camera as component il y a 13 ans
CmGpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmGpuProgramManager.cpp 3da577fc99 Cg up and running il y a 13 ans
CmGpuProgramParams.cpp 3a44bae9a6 Started porting stuff from singleton to module il y a 13 ans
CmHardwareBufferManager.cpp c39c84f059 Removed singleton il y a 13 ans
CmHardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmHardwarePixelBuffer.cpp a884d33548 Exception ported il y a 13 ans
CmHardwareVertexBuffer.cpp 4e9fb361ca Some more MeshData work il y a 13 ans
CmHighLevelGpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmHighLevelGpuProgramManager.cpp c39c84f059 Removed singleton il y a 13 ans
CmImporter.cpp 7f69beadfe FBX import mostly implemented - except VS2012 support... il y a 13 ans
CmMesh.cpp b20c4e9794 Before refactoring IReflectable a bit il y a 13 ans
CmMeshData.cpp b20c4e9794 Before refactoring IReflectable a bit il y a 13 ans
CmMeshST.h 4e9fb361ca Some more MeshData work il y a 13 ans
CmRenderSystem.cpp 3a44bae9a6 Started porting stuff from singleton to module il y a 13 ans
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmRenderSystemManager.cpp 3a44bae9a6 Started porting stuff from singleton to module il y a 13 ans
CmRenderTarget.cpp 08f61d9d01 Separated viewport from RenderTarget il y a 13 ans
CmRenderTexture.cpp a884d33548 Exception ported il y a 13 ans
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmResource.cpp 84e4923d77 Added RTTI class hierarchy (Needs further testing) il y a 13 ans
CmResources.cpp a9af94b318 Textures save/load - tested il y a 13 ans
CmSceneManager.cpp 0c7f1425ac Few more scene/gameobject related changes il y a 13 ans
CmTexture.cpp a9af94b318 Textures save/load - tested il y a 13 ans
CmTextureManager.cpp 3a44bae9a6 Started porting stuff from singleton to module il y a 13 ans
CmTextureState.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmVertexIndexData.cpp c39c84f059 Removed singleton il y a 13 ans
CmViewport.cpp 89fa56ba91 Camera as component il y a 13 ans
CmWindowEventUtilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans