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CamelotRenderer.cpp
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8c342cec9e
New structure compiles
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il y a 13 ans |
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CmApplication.cpp
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89fa56ba91
Camera as component
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il y a 13 ans |
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CmCamera.cpp
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89fa56ba91
Camera as component
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il y a 13 ans |
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CmCgProgram.cpp
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3da577fc99
Cg up and running
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il y a 13 ans |
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CmCgProgramFactory.cpp
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506d8e10b3
Added Cg (untested)
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il y a 13 ans |
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CmComponent.cpp
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89fa56ba91
Camera as component
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il y a 13 ans |
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CmD3D9Device.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9DeviceManager.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9Driver.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9DriverList.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9GpuProgram.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9GpuProgramManager.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9HLSLProgram.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9HLSLProgramFactory.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9HardwareBufferManager.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9HardwareIndexBuffer.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9HardwareOcclusionQuery.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9HardwarePixelBuffer.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9HardwareVertexBuffer.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9Mappings.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9MultiRenderTarget.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9RenderSystem.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9RenderSystemFactory.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9RenderWindow.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9Resource.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9ResourceManager.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9Texture.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9TextureManager.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9VertexDeclaration.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9VideoMode.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmD3D9VideoModeList.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmDefaultHardwareBufferManager.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmGameObject.cpp
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89fa56ba91
Camera as component
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il y a 13 ans |
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CmGpuProgram.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmGpuProgramManager.cpp
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3da577fc99
Cg up and running
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il y a 13 ans |
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CmGpuProgramParams.cpp
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3a44bae9a6
Started porting stuff from singleton to module
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il y a 13 ans |
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CmHardwareBufferManager.cpp
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c39c84f059
Removed singleton
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il y a 13 ans |
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CmHardwareIndexBuffer.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmHardwareOcclusionQuery.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
|
il y a 13 ans |
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CmHardwarePixelBuffer.cpp
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a884d33548
Exception ported
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il y a 13 ans |
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CmHardwareVertexBuffer.cpp
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4e9fb361ca
Some more MeshData work
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il y a 13 ans |
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CmHighLevelGpuProgram.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmHighLevelGpuProgramManager.cpp
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c39c84f059
Removed singleton
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il y a 13 ans |
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CmImporter.cpp
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7f69beadfe
FBX import mostly implemented - except VS2012 support...
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il y a 13 ans |
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CmMesh.cpp
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b20c4e9794
Before refactoring IReflectable a bit
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il y a 13 ans |
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CmMeshData.cpp
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b20c4e9794
Before refactoring IReflectable a bit
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il y a 13 ans |
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CmMeshST.h
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4e9fb361ca
Some more MeshData work
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il y a 13 ans |
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CmRenderSystem.cpp
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3a44bae9a6
Started porting stuff from singleton to module
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il y a 13 ans |
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CmRenderSystemCapabilities.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmRenderSystemManager.cpp
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3a44bae9a6
Started porting stuff from singleton to module
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il y a 13 ans |
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CmRenderTarget.cpp
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08f61d9d01
Separated viewport from RenderTarget
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il y a 13 ans |
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CmRenderTexture.cpp
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a884d33548
Exception ported
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il y a 13 ans |
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CmRenderWindow.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmResource.cpp
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84e4923d77
Added RTTI class hierarchy (Needs further testing)
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il y a 13 ans |
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CmResources.cpp
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a9af94b318
Textures save/load - tested
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il y a 13 ans |
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CmSceneManager.cpp
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0c7f1425ac
Few more scene/gameobject related changes
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il y a 13 ans |
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CmTexture.cpp
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a9af94b318
Textures save/load - tested
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il y a 13 ans |
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CmTextureManager.cpp
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3a44bae9a6
Started porting stuff from singleton to module
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il y a 13 ans |
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CmTextureState.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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CmVertexIndexData.cpp
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c39c84f059
Removed singleton
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il y a 13 ans |
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CmViewport.cpp
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89fa56ba91
Camera as component
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il y a 13 ans |
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CmWindowEventUtilities.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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il y a 13 ans |
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stdafx.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
|
il y a 13 ans |