Marko Pintera 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation hace 10 años
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename hace 11 años
BsGLContext.h 21e4301182 More documentation hace 11 años
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsGLFrameBufferObject.h fc8f2b1eaf More documentation hace 11 años
BsGLGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead hace 11 años
BsGLGpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead hace 11 años
BsGLHardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design hace 11 años
BsGLIndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead hace 11 años
BsGLMultiRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer hace 11 años
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working hace 11 años
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items hace 11 años
BsGLPixelFormat.h 03ea4c331d More documentation hace 11 años
BsGLPrerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsGLQueryManager.h 03ea4c331d More documentation hace 11 años
BsGLRenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader hace 10 años
BsGLRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsGLRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer hace 11 años
BsGLRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation hace 10 años
BsGLSupport.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation hace 10 años
BsGLTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead hace 11 años
BsGLTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer hace 11 años
BsGLTimerQuery.h 19a14f5940 GPU profiler working hace 11 años
BsGLVertexArrayObjectManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsGLVertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead hace 11 años
BsWin32Context.h 21e4301182 More documentation hace 11 años
BsWin32GLSupport.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation hace 10 años
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread hace 11 años
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality hace 11 años
BsWin32Window.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation hace 10 años