ReflectionCubeDownsample.bsl 501 B

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  1. #include "$ENGINE$\PPBase.bslinc"
  2. #include "$ENGINE$\ReflectionCubemapCommon.bslinc"
  3. technique ReflectionCubeDownsample
  4. {
  5. mixin PPBase;
  6. mixin ReflectionCubemapCommon;
  7. code
  8. {
  9. [internal]
  10. cbuffer Input
  11. {
  12. int gCubeFace;
  13. }
  14. SamplerState gInputSamp;
  15. TextureCube gInputTex;
  16. float4 fsmain(VStoFS input) : SV_Target0
  17. {
  18. float2 scaledUV = input.uv0 * 2.0f - 1.0f;
  19. float3 dir = getDirFromCubeFace(gCubeFace, scaledUV);
  20. return gInputTex.Sample(gInputSamp, dir);
  21. }
  22. };
  23. };