BsGLVertexBuffer.h 2.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsGLPrerequisites.h"
  5. #include "BsVertexBuffer.h"
  6. #include "BsGLBuffer.h"
  7. #include "BsGLVertexArrayObjectManager.h"
  8. namespace bs { namespace ct
  9. {
  10. /** @addtogroup GL
  11. * @{
  12. */
  13. /** OpenGL implementation of a vertex buffer. */
  14. class GLVertexBuffer : public VertexBuffer
  15. {
  16. public:
  17. GLVertexBuffer(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask);
  18. ~GLVertexBuffer();
  19. /** @copydoc VertexBuffer::readData */
  20. void readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx = 0, UINT32 queueIdx = 0) override;
  21. /** @copydoc VertexBuffer::writeData */
  22. void writeData(UINT32 offset, UINT32 length, const void* source,
  23. BufferWriteType writeFlags = BWT_NORMAL, UINT32 queueIdx = 0) override;
  24. /** @copydoc IndexBuffer::copyData */
  25. void copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length,
  26. bool discardWholeBuffer = false, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  27. /** Returns internal OpenGL buffer ID. */
  28. GLuint getGLBufferId() const { return mBuffer.getGLBufferId(); }
  29. /** Registers a new VertexArrayObject that uses this vertex buffer. */
  30. void registerVAO(const GLVertexArrayObject& vao);
  31. /** Unregisters a VAO from this vertex buffer. Does not destroy it. */
  32. void unregisterVAO(const GLVertexArrayObject& vao);
  33. protected:
  34. /** @copydoc VertexBuffer::initialize */
  35. void initialize() override;
  36. /** @copydoc VertexBuffer::map */
  37. void* map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, UINT32 queueIdx) override;
  38. /** @copydoc VertexBuffer::unmap */
  39. void unmap() override;
  40. private:
  41. GLBuffer mBuffer;
  42. GpuBufferUsage mUsage;
  43. Vector<GLVertexArrayObject> mVAObjects;
  44. };
  45. /** @} */
  46. }}