BsRenderBeast.h 5.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsRenderBeastPrerequisites.h"
  5. #include "BsRenderer.h"
  6. #include "BsRendererMaterial.h"
  7. #include "BsObjectRendering.h"
  8. #include "BsPostProcessing.h"
  9. #include "BsRendererView.h"
  10. #include "BsRendererObject.h"
  11. #include "BsRendererScene.h"
  12. namespace bs
  13. {
  14. struct RendererAnimationData;
  15. namespace ct
  16. {
  17. class LightGrid;
  18. /** @addtogroup RenderBeast
  19. * @{
  20. */
  21. /** Contains information global to an entire frame. */
  22. struct FrameInfo
  23. {
  24. FrameInfo(float timeDelta, const RendererAnimationData* animData = nullptr)
  25. :timeDelta(timeDelta), animData(animData)
  26. { }
  27. float timeDelta;
  28. const RendererAnimationData* animData;
  29. };
  30. /**
  31. * Default renderer for Banshee. Performs frustum culling, sorting and renders all scene objects while applying
  32. * lighting, shadowing, special effects and post-processing.
  33. */
  34. class RenderBeast : public Renderer
  35. {
  36. /** Renderer information for a single material. */
  37. struct RendererMaterial
  38. {
  39. Vector<SPtr<GpuParamsSet>> params;
  40. UINT32 matVersion;
  41. };
  42. public:
  43. RenderBeast();
  44. ~RenderBeast() { }
  45. /** @copydoc Renderer::getName */
  46. const StringID& getName() const override;
  47. /** @copydoc Renderer::renderAll */
  48. void renderAll() override;
  49. /** Sets options used for controlling the rendering. */
  50. void setOptions(const SPtr<RendererOptions>& options) override;
  51. /** Returns current set of options used for controlling the rendering. */
  52. SPtr<RendererOptions> getOptions() const override;
  53. /** @copydoc Renderer::initialize */
  54. void initialize() override;
  55. /** @copydoc Renderer::destroy */
  56. void destroy() override;
  57. /** @copydoc Renderer::captureSceneCubeMap */
  58. void captureSceneCubeMap(const SPtr<Texture>& cubemap, const Vector3& position, bool hdr) override;
  59. private:
  60. /** @copydoc Renderer::notifyCameraAdded */
  61. void notifyCameraAdded(Camera* camera) override;
  62. /** @copydoc Renderer::notifyCameraUpdated */
  63. void notifyCameraUpdated(Camera* camera, UINT32 updateFlag) override;
  64. /** @copydocRenderer::notifyCameraRemoved */
  65. void notifyCameraRemoved(Camera* camera) override;
  66. /** @copydoc Renderer::notifyLightAdded */
  67. void notifyLightAdded(Light* light) override;
  68. /** @copydoc Renderer::notifyLightUpdated */
  69. void notifyLightUpdated(Light* light) override;
  70. /** @copydoc Renderer::notifyLightRemoved */
  71. void notifyLightRemoved(Light* light) override;
  72. /** @copydoc Renderer::notifyRenderableAdded */
  73. void notifyRenderableAdded(Renderable* renderable) override;
  74. /** @copydoc Renderer::notifyRenderableUpdated */
  75. void notifyRenderableUpdated(Renderable* renderable) override;
  76. /** @copydoc Renderer::notifyRenderableRemoved */
  77. void notifyRenderableRemoved(Renderable* renderable) override;
  78. /** @copydoc Renderer::notifyReflectionProbeAdded */
  79. void notifyReflectionProbeAdded(ReflectionProbe* probe) override;
  80. /** @copydoc Renderer::notifyReflectionProbeUpdated */
  81. void notifyReflectionProbeUpdated(ReflectionProbe* probe, bool texture) override;
  82. /** @copydoc Renderer::notifyReflectionProbeRemoved */
  83. void notifyReflectionProbeRemoved(ReflectionProbe* probe) override;
  84. /** @copydoc Renderer::notifyLightProbeVolumeAdded */
  85. void notifyLightProbeVolumeAdded(LightProbeVolume* volume) override;
  86. /** @copydoc Renderer::notifyLightProbeVolumeUpdated */
  87. void notifyLightProbeVolumeUpdated(LightProbeVolume* volume) override;
  88. /** @copydoc Renderer::notifyLightProbeVolumeRemoved */
  89. void notifyLightProbeVolumeRemoved(LightProbeVolume* volume) override;
  90. /** @copydoc Renderer::notifySkyboxAdded */
  91. void notifySkyboxAdded(Skybox* skybox) override;
  92. /** @copydoc Renderer::notifySkyboxRemoved */
  93. void notifySkyboxRemoved(Skybox* skybox) override;
  94. /**
  95. * Updates the render options on the core thread.
  96. *
  97. * @note Core thread only.
  98. */
  99. void syncOptions(const RenderBeastOptions& options);
  100. /**
  101. * Performs rendering over all camera proxies.
  102. *
  103. * @param[in] time Current frame time in milliseconds.
  104. * @param[in] delta Time elapsed since the last frame.
  105. *
  106. * @note Core thread only.
  107. */
  108. void renderAllCore(float time, float delta);
  109. /**
  110. * Renders all views in the provided view group.
  111. *
  112. * @note Core thread only.
  113. */
  114. void renderViews(const RendererViewGroup& viewGroup, const FrameInfo& frameInfo);
  115. /**
  116. * Renders all objects visible by the provided view.
  117. *
  118. * @note Core thread only.
  119. */
  120. void renderView(const RendererViewGroup& viewGroup, RendererView& view, const FrameInfo& frameInfo);
  121. /**
  122. * Renders all overlay callbacks of the provided view.
  123. *
  124. * @note Core thread only.
  125. */
  126. void renderOverlay(RendererView& view);
  127. /** Creates data used by the renderer on the core thread. */
  128. void initializeCore();
  129. /** Destroys data used by the renderer on the core thread. */
  130. void destroyCore();
  131. /** Updates the global reflection probe cubemap array with changed probe textures. */
  132. void updateReflProbeArray();
  133. // Core thread only fields
  134. // Scene data
  135. SPtr<RendererScene> mScene;
  136. //// Base pass
  137. ObjectRenderer* mObjectRenderer = nullptr;
  138. SPtr<RenderBeastOptions> mCoreOptions;
  139. // Helpers to avoid memory allocations
  140. RendererViewGroup* mMainViewGroup = nullptr;
  141. // Sim thread only fields
  142. SPtr<RenderBeastOptions> mOptions;
  143. bool mOptionsDirty = true;
  144. };
  145. /** @} */
  146. }}