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BsEditorResourceLoader.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsEditorScriptLibrary.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsEditorScriptManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsGUIGameObjectField.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsGUIResourceField.cpp
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c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
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8 vuotta sitten |
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BsGUITextureField.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsManagedEditorCommand.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsMenuItemManager.cpp
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5c8a8ab593
More work on documentation
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8 vuotta sitten |
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BsScriptBrowseDialog.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptBuildManager.cpp
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a2cbf9eddd
Pixel formats refactor/update:
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8 vuotta sitten |
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BsScriptCodeEditor.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptDragDropManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptDropDownWindow.cpp
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5c8a8ab593
More work on documentation
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8 vuotta sitten |
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BsScriptEditorApplication.cpp
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c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
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8 vuotta sitten |
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BsScriptEditorBuiltin.cpp
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c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
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8 vuotta sitten |
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BsScriptEditorInput.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptEditorPlugin.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptEditorSettings.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptEditorTestSuite.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptEditorUtility.cpp
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c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
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8 vuotta sitten |
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BsScriptEditorVirtualInput.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptEditorWindow.cpp
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5c8a8ab593
More work on documentation
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8 vuotta sitten |
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BsScriptFolderMonitor.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptGUIColorField.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptGUIEnumField.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptGUIFloatField.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptGUIGameObjectField.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptGUIIntField.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptGUIListBoxField.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptGUIResourceField.cpp
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c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
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8 vuotta sitten |
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BsScriptGUISceneTreeView.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptGUISliderField.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptGUITextField.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptGUITextureField.cpp
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c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
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8 vuotta sitten |
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BsScriptGUIToggleField.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptGUIVector2Field.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptGUIVector3Field.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptGUIVector4Field.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptGizmoManager.cpp
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5c8a8ab593
More work on documentation
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8 vuotta sitten |
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BsScriptGizmos.cpp
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3d8f1c0e2e
Mesh and related classes ported to script binding generation
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8 vuotta sitten |
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BsScriptHandleDrawing.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptHandleManager.cpp
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5c8a8ab593
More work on documentation
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8 vuotta sitten |
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BsScriptHandleSlider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptHandleSliderDisc.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptHandleSliderLine.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptHandleSliderManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptHandleSliderPlane.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptImportOptions.cpp
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ec77a59680
AnimationClip and all related classes ported to use the script binding
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8 vuotta sitten |
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BsScriptInspectorUtility.cpp
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5c8a8ab593
More work on documentation
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8 vuotta sitten |
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BsScriptModalWindow.cpp
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5c8a8ab593
More work on documentation
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8 vuotta sitten |
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BsScriptOSDropTarget.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptPlatformInfo.cpp
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a2da2fe804
Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++
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8 vuotta sitten |
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BsScriptPrefabUtility.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptProjectLibrary.cpp
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c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
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8 vuotta sitten |
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BsScriptProjectSettings.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptSceneGizmos.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptSceneGrid.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptSceneHandles.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptSceneSelection.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptSelection.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptSerializedDiff.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptSerializedObject.cpp
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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8 vuotta sitten |
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BsScriptSerializedSceneObject.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptUndoRedo.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsScriptUnitTests.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 vuotta sitten |
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BsToolbarItemManager.cpp
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5c8a8ab593
More work on documentation
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8 vuotta sitten |