SurfaceData.bslinc 376 B

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  1. Technique : base("SurfaceData") =
  2. {
  3. Language = "HLSL11";
  4. Pass =
  5. {
  6. Common =
  7. {
  8. struct SurfaceData
  9. {
  10. float4 albedo;
  11. float4 worldNormal;
  12. float depth;
  13. };
  14. };
  15. };
  16. };
  17. Technique : base("SurfaceData") =
  18. {
  19. Language = "GLSL";
  20. Pass =
  21. {
  22. Common =
  23. {
  24. struct SurfaceData
  25. {
  26. vec4 albedo;
  27. vec4 worldNormal;
  28. float depth;
  29. };
  30. };
  31. };
  32. };