BearishSun 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders 8 years ago
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
Default.bsl b2dd0ffa03 Work on transparent rendering path 9 years ago
Diffuse.bsl b2dd0ffa03 Work on transparent rendering path 9 years ago
FlatFramebufferToTexture.bsl 8531a656fd Bulk of code for deferred rendering MSAA 8 years ago
LightGridLLCreation.bsl 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders 8 years ago
LightGridLLReduction.bsl 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders 8 years ago
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 years ago
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 years ago
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 years ago
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 years ago
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago
ReflectionCubemapFilter.bsl 7784a96128 Reflection cubemap filtering 9 years ago
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
Skybox.bsl e32b4ad844 Skybox rendering & cubemap import fixes 9 years ago
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 years ago
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 years ago
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 years ago
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 years ago
TestFX.bsl e4637da406 Added tags to material techniques 9 years ago
TiledDeferredLighting.bsl f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan 8 years ago
Transparent.bsl 42c00ad036 Work on transparent rendering path - DirectX functional 9 years ago