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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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Default.bsl
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b2dd0ffa03
Work on transparent rendering path
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9 years ago |
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Diffuse.bsl
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b2dd0ffa03
Work on transparent rendering path
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9 years ago |
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FlatFramebufferToTexture.bsl
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 years ago |
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LightGridLLCreation.bsl
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4ec80fa09d
Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders
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8 years ago |
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LightGridLLReduction.bsl
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4ec80fa09d
Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders
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8 years ago |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 years ago |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 years ago |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 years ago |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 years ago |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 years ago |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 years ago |
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ReflectionCubemapFilter.bsl
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7784a96128
Reflection cubemap filtering
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9 years ago |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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Skybox.bsl
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e32b4ad844
Skybox rendering & cubemap import fixes
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9 years ago |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 years ago |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 years ago |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 years ago |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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9 years ago |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 years ago |
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TiledDeferredLighting.bsl
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f4dd2fc1b2
MSAA support fully working on DirectX, OpenGL and Vulkan
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8 years ago |
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Transparent.bsl
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 years ago |