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CmD3D11BlendState.cpp
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f53903ed37
Render queue automatically detects if its being called from render thread an executes immediately
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13 tahun lalu |
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CmD3D11DepthStencilState.cpp
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f53903ed37
Render queue automatically detects if its being called from render thread an executes immediately
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13 tahun lalu |
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CmD3D11Device.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 tahun lalu |
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CmD3D11Driver.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 tahun lalu |
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CmD3D11DriverList.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 tahun lalu |
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CmD3D11GpuBuffer.cpp
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 tahun lalu |
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CmD3D11GpuBufferView.cpp
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 tahun lalu |
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CmD3D11GpuParamBlock.cpp
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4ec92954ca
Added shader params
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13 tahun lalu |
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CmD3D11GpuProgram.cpp
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ca6e08450c
Removed loadFromSource and replaced it with initialize_internal
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13 tahun lalu |
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CmD3D11GpuProgramManager.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 tahun lalu |
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CmD3D11HLSLParamParser.cpp
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4ec92954ca
Added shader params
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13 tahun lalu |
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CmD3D11HLSLProgram.cpp
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ca6e08450c
Removed loadFromSource and replaced it with initialize_internal
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13 tahun lalu |
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CmD3D11HLSLProgramFactory.cpp
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0cce766a49
Added HLSL and RenderSystem factories
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13 tahun lalu |
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CmD3D11HardwareBuffer.cpp
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96bb17b5ef
A lot more work on DX 11 renderer
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13 tahun lalu |
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CmD3D11HardwareBufferManager.cpp
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4ec92954ca
Added shader params
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13 tahun lalu |
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CmD3D11IndexBuffer.cpp
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89362ce009
Removed the useless HardwareBufferManagerBase
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13 tahun lalu |
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CmD3D11InputLayoutManager.cpp
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048bf1ded5
Fixed up input layout generation
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13 tahun lalu |
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CmD3D11Mappings.cpp
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1fa581e378
Tiny changes, removed some non relevant lines
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13 tahun lalu |
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CmD3D11MultiRenderTexture.cpp
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 tahun lalu |
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CmD3D11Plugin.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 tahun lalu |
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CmD3D11RasterizerState.cpp
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f53903ed37
Render queue automatically detects if its being called from render thread an executes immediately
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13 tahun lalu |
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CmD3D11RenderStateManager.cpp
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6c2fc529be
Added D3D11 render states
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13 tahun lalu |
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CmD3D11RenderSystem.cpp
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4ec92954ca
Added shader params
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13 tahun lalu |
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CmD3D11RenderSystemFactory.cpp
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0cce766a49
Added HLSL and RenderSystem factories
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13 tahun lalu |
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CmD3D11RenderTexture.cpp
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 tahun lalu |
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CmD3D11RenderWindow.cpp
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f53903ed37
Render queue automatically detects if its being called from render thread an executes immediately
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13 tahun lalu |
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CmD3D11RenderWindowManager.cpp
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36c37b43ff
DX11 renderer works
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13 tahun lalu |
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CmD3D11SamplerState.cpp
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f53903ed37
Render queue automatically detects if its being called from render thread an executes immediately
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13 tahun lalu |
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CmD3D11Texture.cpp
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6b1f26b8ff
Refactored Textures and GpuPrograms so they use destroy() for releasing resources
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13 tahun lalu |
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CmD3D11TextureManager.cpp
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0168ffa28f
DX11 works with new depth stencil approach
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13 tahun lalu |
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CmD3D11TextureView.cpp
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 tahun lalu |
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CmD3D11VertexBuffer.cpp
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89362ce009
Removed the useless HardwareBufferManagerBase
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13 tahun lalu |
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CmD3D11VideoMode.cpp
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1c73bb445a
More DX11 work, and refactor on Hardware buffers
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13 tahun lalu |
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CmD3D11VideoModeList.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 tahun lalu |