Marko Pintera 4ec92954ca Added shader params пре 13 година
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) пре 13 година
Win32 54d787cc56 Some cursor management methods пре 13 година
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) пре 13 година
CmApplication.h b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag пре 13 година
CmBlendState.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately пре 13 година
CmBlendStateRTTI.h aeed45563e Render systems now use blend states пре 13 година
CmCamera.h f964cb4e87 Renamed VertexIndexData into two separate files пре 13 година
CmCameraRTTI.h 93e2676b37 RenderManager initial work пре 13 година
CmCgProgram.h 01243d6be4 Removed some useless cg stuff пре 13 година
CmCgProgramFactory.h 655f82b5a4 Removing unused stuff from GpuPrograms пре 13 година
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms пре 13 година
CmCommandQueue.h 36c37b43ff DX11 renderer works пре 13 година
CmCommonEnums.h 4ec92954ca Added shader params пре 13 година
CmComponent.h 7ef92f594e Some fixes with camera rotation пре 13 година
CmComponentRTTI.h 93e2676b37 RenderManager initial work пре 13 година
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmDeferredRenderContext.h a7e57abdbf Fixed a bunch of DX11 bugs пре 13 година
CmDepthStencilState.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately пре 13 година
CmDepthStencilStateRTTI.h 2f668d6cbe Added depth stencil state пре 13 година
CmGameObject.h 43d1b87b50 Ported Renderer to x64 пре 13 година
CmGpuBuffer.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer пре 13 година
CmGpuBufferView.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer пре 13 година
CmGpuParamBlock.h 4ec92954ca Added shader params пре 13 година
CmGpuParamDesc.h 4ec92954ca Added shader params пре 13 година
CmGpuParams.h 4ec92954ca Added shader params пре 13 година
CmGpuProgram.h 4ec92954ca Added shader params пре 13 година
CmGpuProgramManager.h 284bb02672 Removed most of the old parameter system пре 13 година
CmGpuProgramParams.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 пре 13 година
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms пре 13 година
CmHardwareBuffer.h dc14ccc440 Refactored some enums and started work on generic buffers пре 13 година
CmHardwareBufferManager.h 4ec92954ca Added shader params пре 13 година
CmHighLevelGpuProgram.h ca6e08450c Removed loadFromSource and replaced it with initialize_internal пре 13 година
CmHighLevelGpuProgramManager.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately пре 13 година
CmImporter.h cca0196f6c Renamed ResourceRef to ResourceHandle пре 13 година
CmIndexBuffer.h 74796b8bb9 Removed vertex binding пре 13 година
CmIndexData.h f964cb4e87 Renamed VertexIndexData into two separate files пре 13 година
CmInput.h 3a33dcbc18 OIS set up but not working пре 13 година
CmInputHandler.h 3a33dcbc18 OIS set up but not working пре 13 година
CmMaterial.h 4ec92954ca Added shader params пре 13 година
CmMaterialRTTI.h 35f528e399 New shader param system actually works with DX9 пре 13 година
CmMesh.h f964cb4e87 Renamed VertexIndexData into two separate files пре 13 година
CmMeshData.h 656d3e7b07 Renamed all of the hardware buffers пре 13 година
CmMeshDataRTTI.h caf40bae61 Added GLGpuParamBlock пре 13 година
CmMultiRenderTexture.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer пре 13 година
CmOSCursor.h 54d787cc56 Some cursor management methods пре 13 година
CmOcclusionQuery.h 656d3e7b07 Renamed all of the hardware buffers пре 13 година
CmPass.h 45d26f8845 A bunch of DX11 render system implementation пре 13 година
CmPassRTTI.h 2f668d6cbe Added depth stencil state пре 13 година
CmPixelBuffer.h 656d3e7b07 Renamed all of the hardware buffers пре 13 година
CmPrerequisites.h 4ec92954ca Added shader params пре 13 година
CmRasterizerState.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately пре 13 година
CmRasterizerStateRTTI.h 3424578403 Rasterizer state пре 13 година
CmRenderOperation.h f964cb4e87 Renamed VertexIndexData into two separate files пре 13 година
CmRenderStateManager.h 2f668d6cbe Added depth stencil state пре 13 година
CmRenderSystem.h a7e57abdbf Fixed a bunch of DX11 bugs пре 13 година
CmRenderSystemCapabilities.h 74796b8bb9 Removed vertex binding пре 13 година
CmRenderSystemFactory.h e94ca6b9d6 RenderSystem is now a module пре 13 година
CmRenderSystemManager.h dfb8b81ded Removed remainining referenced to RenderSystemManager пре 13 година
CmRenderTarget.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer пре 13 година
CmRenderTexture.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer пре 13 година
CmRenderWindow.h d64b1452e1 Slight changes in DX11 window creation пре 13 година
CmRenderWindowManager.h afc811967c Modified window creation parameters so they're more intuitive пре 13 година
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle пре 13 година
CmRenderableRTTI.h 93e2676b37 RenderManager initial work пре 13 година
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system пре 13 година
CmRendererFactory.h 7f49bdd956 Forward renderer пре 13 година
CmRendererManager.h 7f49bdd956 Forward renderer пре 13 година
CmResource.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately пре 13 година
CmResourceHandle.h c49ed432df Gpu programs now get loaded properly before initializing material пре 13 година
CmResourceHandleRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle пре 13 година
CmResourceRTTI.h 288f2f37e7 Resource references пре 13 година
CmResources.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. пре 13 година
CmResourcesRTTI.h d0f2212f2a Resource meta files пре 13 година
CmSamplerState.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately пре 13 година
CmSamplerStateRTTI.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 пре 13 година
CmSceneManager.h 7ef92f594e Some fixes with camera rotation пре 13 година
CmShader.h 4ec92954ca Added shader params пре 13 година
CmShaderRTTI.h 43d1b87b50 Ported Renderer to x64 пре 13 година
CmSpecificImporter.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. пре 13 година
CmTechnique.h 43d1b87b50 Ported Renderer to x64 пре 13 година
CmTechniqueRTTI.h 43d1b87b50 Ported Renderer to x64 пре 13 година
CmTexture.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately пре 13 година
CmTextureManager.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately пре 13 година
CmTextureRTTI.h 03b6ace987 Reverted previous revision and only removed certain render texture references пре 13 година
CmTextureView.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer пре 13 година
CmVertexBuffer.h 74796b8bb9 Removed vertex binding пре 13 година
CmVertexData.h f964cb4e87 Renamed VertexIndexData into two separate files пре 13 година
CmVertexDeclaration.h 36c37b43ff DX11 renderer works пре 13 година
CmVertexDeclarationRTTI.h 656d3e7b07 Renamed all of the hardware buffers пре 13 година
CmViewport.h e3e5d96d67 Refactored viewport пре 13 година
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година