Marko Pintera 4ec92954ca Added shader params 13 anni fa
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 anni fa
Win32 771f1e8e6c Refactored RenderTexture initialization and creation 13 anni fa
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 anni fa
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 anni fa
CmApplication.cpp b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag 13 anni fa
CmBlendState.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anni fa
CmCamera.cpp 656d3e7b07 Renamed all of the hardware buffers 13 anni fa
CmCgProgram.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anni fa
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 anni fa
CmCommandQueue.cpp 36c37b43ff DX11 renderer works 13 anni fa
CmComponent.cpp 93e2676b37 RenderManager initial work 13 anni fa
CmDeferredRenderContext.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 anni fa
CmDepthStencilState.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anni fa
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 anni fa
CmGpuBuffer.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 anni fa
CmGpuBufferView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 anni fa
CmGpuParamBlock.cpp 4ec92954ca Added shader params 13 anni fa
CmGpuParams.cpp 4ec92954ca Added shader params 13 anni fa
CmGpuProgram.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anni fa
CmGpuProgramManager.cpp 284bb02672 Removed most of the old parameter system 13 anni fa
CmGpuProgramParams.cpp 970391f0a6 Started on GpuParam re-implementation 13 anni fa
CmHardwareBufferManager.cpp f964cb4e87 Renamed VertexIndexData into two separate files 13 anni fa
CmHighLevelGpuProgram.cpp ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 anni fa
CmHighLevelGpuProgramManager.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anni fa
CmImporter.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anni fa
CmIndexBuffer.cpp 89362ce009 Removed the useless HardwareBufferManagerBase 13 anni fa
CmIndexData.cpp f964cb4e87 Renamed VertexIndexData into two separate files 13 anni fa
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 anni fa
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 anni fa
CmMaterial.cpp 4ec92954ca Added shader params 13 anni fa
CmMaterialRTTI.cpp 4ec92954ca Added shader params 13 anni fa
CmMesh.cpp 74796b8bb9 Removed vertex binding 13 anni fa
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 anni fa
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 anni fa
CmMultiRenderTexture.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 anni fa
CmOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers 13 anni fa
CmPass.cpp 45d26f8845 A bunch of DX11 render system implementation 13 anni fa
CmPixelBuffer.cpp 656d3e7b07 Renamed all of the hardware buffers 13 anni fa
CmRasterizerState.cpp 1fa581e378 Tiny changes, removed some non relevant lines 13 anni fa
CmRenderStateManager.cpp 2f668d6cbe Added depth stencil state 13 anni fa
CmRenderSystem.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anni fa
CmRenderSystemCapabilities.cpp 74796b8bb9 Removed vertex binding 13 anni fa
CmRenderSystemManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 anni fa
CmRenderTarget.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 anni fa
CmRenderTexture.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 anni fa
CmRenderWindow.cpp afc811967c Modified window creation parameters so they're more intuitive 13 anni fa
CmRenderWindowManager.cpp afc811967c Modified window creation parameters so they're more intuitive 13 anni fa
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 anni fa
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 anni fa
CmResource.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anni fa
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 anni fa
CmResources.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 anni fa
CmSamplerState.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anni fa
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 anni fa
CmShader.cpp 4ec92954ca Added shader params 13 anni fa
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 anni fa
CmTechnique.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 anni fa
CmTexture.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anni fa
CmTextureManager.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anni fa
CmTextureView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 anni fa
CmVertexBuffer.cpp 74796b8bb9 Removed vertex binding 13 anni fa
CmVertexData.cpp f964cb4e87 Renamed VertexIndexData into two separate files 13 anni fa
CmVertexDeclaration.cpp 96bb17b5ef A lot more work on DX 11 renderer 13 anni fa
CmViewport.cpp e3e5d96d67 Refactored viewport 13 anni fa
CmWindowEventUtilities.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 anni fa
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa