Marko Pintera 4f06278a31 Scene tree view elements are now properly sorted 10 anni fa
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 anni fa
Win32 4101088f37 Massive refactor due to work on Renderer 11 anni fa
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 anni fa
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 anni fa
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method 11 anni fa
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 anni fa
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff 10 anni fa
BsBinarySerializer.h 57733a8660 WIP Prefabs and PrefabDiff 10 anni fa
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 anni fa
BsCapsule.h a4c60121f4 WIP work on handles 11 anni fa
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) 10 anni fa
BsConvexVolume.h 0eecfe525d More documentation 11 anni fa
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDebug.h 734411f94d Status bar (untested) 10 anni fa
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsEvent.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 anni fa
BsException.h e7d926175f Added unit testing framework 11 anni fa
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor 10 anni fa
BsFileSystem.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 anni fa
BsFrameAlloc.h babed02408 Static allocator (not tested) 10 anni fa
BsFwdDeclUtil.h d293414daf Support for multiple StringTables 10 anni fa
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 anni fa
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsLineSegment3.h a4c60121f4 WIP work on handles 11 anni fa
BsLog.h 734411f94d Status bar (untested) 10 anni fa
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 anni fa
BsMatrix3.h dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects 10 anni fa
BsMatrix4.h fa5e36a9fe Fixing incorrect normals with disc slider 10 anni fa
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 anni fa
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite 10 anni fa
BsMemoryAllocator.h d0c5ecfb11 Global frame alloc 10 anni fa
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) 10 anni fa
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 anni fa
BsPlane.h 331d4ac2aa Frustum culling working 11 anni fa
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 anni fa
BsPrerequisitesUtil.h d293414daf Support for multiple StringTables 10 anni fa
BsQuaternion.h 94a69a20bb Various improvements to math libraries 10 anni fa
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor 10 anni fa
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables 10 anni fa
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 anni fa
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 anni fa
BsRTTIType.h d0c5ecfb11 Global frame alloc 10 anni fa
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 anni fa
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler 11 anni fa
BsRect2I.h 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active 10 anni fa
BsRect3.h 9260710936 Various tweaks related to handle rendering 11 anni fa
BsSerializedObject.h 66ead8f27e Binary serializer fixed after the refactor 10 anni fa
BsSerializedObjectRTTI.h 66ead8f27e Binary serializer fixed after the refactor 10 anni fa
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsSphere.h ddef406ac9 C# profiler overlay 10 anni fa
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 anni fa
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite 10 anni fa
BsStdHeaders.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 anni fa
BsString.h 4f06278a31 Scene tree view elements are now properly sorted 10 anni fa
BsStringFormat.h 3a73e65b09 VS integration finished (for now) 10 anni fa
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 anni fa
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 anni fa
BsTestSuite.h e7d926175f Added unit testing framework 11 anni fa
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 anni fa
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 anni fa
BsTime.h ddef406ac9 C# profiler overlay 10 anni fa
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 anni fa
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 anni fa
BsVector2I.h 25467d81a7 Fixing handles so their deltas don't scale with distance of camera to handle 10 anni fa
BsVector3.h a643070792 Refactored and improved FBX importer 10 anni fa
BsVector4.h 17e7648476 Work on handles: 11 anni fa
BsVectorNI.h d0793ab046 Shader default values (untested) 10 anni fa