BsSceneObjectRTTI.h 3.8 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsSceneObject.h"
  5. #include "BsGameObjectHandle.h"
  6. #include "BsGameObjectManager.h"
  7. #include "BsComponent.h"
  8. namespace BansheeEngine
  9. {
  10. class BS_CORE_EXPORT SceneObjectRTTI : public RTTIType<SceneObject, GameObject, SceneObjectRTTI>
  11. {
  12. private:
  13. struct DeserializationData
  14. {
  15. DeserializationData(bool isDeserializationParent)
  16. :isDeserializationParent(isDeserializationParent)
  17. { }
  18. bool isDeserializationParent;
  19. };
  20. // NOTE - These can only be set sequentially, specific array index is ignored
  21. std::shared_ptr<SceneObject> getChild(SceneObject* obj, UINT32 idx) { return obj->mChildren[idx].getInternalPtr(); }
  22. void setChild(SceneObject* obj, UINT32 idx, std::shared_ptr<SceneObject> param) { param->setParent(obj->mThisHandle); } // NOTE: Can only be used for sequentially adding elements
  23. UINT32 getNumChildren(SceneObject* obj) { return (UINT32)obj->mChildren.size(); }
  24. void setNumChildren(SceneObject* obj, UINT32 size) { /* DO NOTHING */ }
  25. // NOTE - These can only be set sequentially, specific array index is ignored
  26. std::shared_ptr<Component> getComponent(SceneObject* obj, UINT32 idx) { return obj->mComponents[idx].getInternalPtr(); }
  27. void setComponent(SceneObject* obj, UINT32 idx, std::shared_ptr<Component> param) { obj->addComponentInternal(param); }
  28. UINT32 getNumComponents(SceneObject* obj) { return (UINT32)obj->mComponents.size(); }
  29. void setNumComponents(SceneObject* obj, UINT32 size) { /* DO NOTHING */ }
  30. HPrefab& getPrefabLink(SceneObject* obj) { return obj->mPrefabLink; }
  31. void setPrefabLink(SceneObject* obj, HPrefab& value) { obj->mPrefabLink = value; }
  32. PrefabDiffPtr getPrefabDiff(SceneObject* obj) { return obj->mPrefabDiff; }
  33. void setPrefabDiff(SceneObject* obj, PrefabDiffPtr value) { obj->mPrefabDiff = value; }
  34. UINT32& getFlags(SceneObject* obj) { return obj->mFlags; }
  35. void setFlags(SceneObject* obj, UINT32& value) { obj->mFlags = value; }
  36. public:
  37. SceneObjectRTTI()
  38. {
  39. addReflectablePtrArrayField("mChildren", 0, &SceneObjectRTTI::getChild,
  40. &SceneObjectRTTI::getNumChildren, &SceneObjectRTTI::setChild, &SceneObjectRTTI::setNumChildren);
  41. addReflectablePtrArrayField("mComponents", 1, &SceneObjectRTTI::getComponent,
  42. &SceneObjectRTTI::getNumComponents, &SceneObjectRTTI::setComponent, &SceneObjectRTTI::setNumComponents);
  43. addReflectableField("mPrefabLink", 2, &SceneObjectRTTI::getPrefabLink, &SceneObjectRTTI::setPrefabLink);
  44. addPlainField("mFlags", 3, &SceneObjectRTTI::getFlags, &SceneObjectRTTI::setFlags);
  45. addReflectablePtrField("mPrefabDiff", 4, &SceneObjectRTTI::getPrefabDiff, &SceneObjectRTTI::setPrefabDiff);
  46. }
  47. virtual void onDeserializationStarted(IReflectable* obj) override
  48. {
  49. SceneObject* so = static_cast<SceneObject*>(obj);
  50. if (!GameObjectManager::instance().isGameObjectDeserializationActive())
  51. {
  52. GameObjectManager::instance().startDeserialization();
  53. so->mRTTIData = DeserializationData(true);
  54. }
  55. else
  56. so->mRTTIData = DeserializationData(false);
  57. }
  58. virtual void onDeserializationEnded(IReflectable* obj) override
  59. {
  60. SceneObject* so = static_cast<SceneObject*>(obj);
  61. DeserializationData deserializationData = any_cast<DeserializationData>(so->mRTTIData);
  62. if (deserializationData.isDeserializationParent)
  63. {
  64. GameObjectManager::instance().endDeserialization();
  65. if ((so->mFlags & SOF_DontInstantiate) == 0)
  66. so->instantiate();
  67. }
  68. so->mRTTIData = nullptr;
  69. }
  70. virtual const String& getRTTIName() override
  71. {
  72. static String name = "SceneObject";
  73. return name;
  74. }
  75. virtual UINT32 getRTTIId() override
  76. {
  77. return TID_SceneObject;
  78. }
  79. virtual std::shared_ptr<IReflectable> newRTTIObject() override
  80. {
  81. HSceneObject newObject = SceneObject::create("", SOF_DontInstantiate);
  82. return newObject.getInternalPtr();
  83. }
  84. };
  85. }