Marko Pintera 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen 10 år sedan
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GLSL 5e9208b280 Fixing shader includes 10 år sedan
win32 21e4301182 More documentation 11 år sedan
BsGLContext.cpp 21e4301182 More documentation 11 år sedan
BsGLEventQuery.cpp 19a14f5940 GPU profiler working 11 år sedan
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 år sedan
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 år sedan
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 år sedan
BsGLMultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 år sedan
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working 11 år sedan
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 år sedan
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 år sedan
BsGLRenderAPI.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 år sedan
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsGLRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 år sedan
BsGLRenderWindowManager.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 år sedan
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 år sedan
BsGLSupport.cpp b23fbf3bad Renderer working as normal 11 år sedan
BsGLTexture.cpp d61a7ecffd A lot more work on C# scene window 11 år sedan
BsGLTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 år sedan
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working 11 år sedan
BsGLVertexArrayObjectManager.cpp 1b1895f796 WIP VisualStudio project syncing 10 år sedan
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 år sedan
BsWin32GLSupport.cpp c3ae94dc8a Progress bar shouldn't appear for just one frame 10 år sedan
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 år sedan
BsWin32Window.cpp 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen 10 år sedan
glew.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan