Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) il y a 10 ans
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ThirdParty 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
Win32 4101088f37 Massive refactor due to work on Renderer il y a 11 ans
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) il y a 11 ans
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step il y a 11 ans
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method il y a 11 ans
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) il y a 10 ans
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff il y a 10 ans
BsBinarySerializer.h 57733a8660 WIP Prefabs and PrefabDiff il y a 10 ans
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsBounds.h 4101088f37 Massive refactor due to work on Renderer il y a 11 ans
BsCapsule.h a4c60121f4 WIP work on handles il y a 11 ans
BsColor.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsConvexVolume.h 0eecfe525d More documentation il y a 11 ans
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDebug.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) il y a 11 ans
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) il y a 11 ans
BsException.h e7d926175f Added unit testing framework il y a 11 ans
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor il y a 10 ans
BsFileSystem.h fbbe8659aa Refactored how builtin resources are processed and loaded il y a 10 ans
BsFrameAlloc.h 4fdb3da864 Made Pass/Shader/Technique immutable il y a 11 ans
BsFwdDeclUtil.h 9a0e9b0b78 Linked native and managed diff il y a 10 ans
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive il y a 11 ans
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsLineSegment3.h a4c60121f4 WIP work on handles il y a 11 ans
BsLog.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location il y a 10 ans
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsMatrix4.h 2f7095dbd2 Improvements to SceneObject transform il y a 11 ans
BsMatrixNxM.h d0793ab046 Shader default values (untested) il y a 10 ans
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback il y a 11 ans
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) il y a 10 ans
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) il y a 11 ans
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded il y a 10 ans
BsPlane.h 331d4ac2aa Frustum culling working il y a 11 ans
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPrerequisitesUtil.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsQuaternion.h ff8ed9021c Refactored Renderable into RenderableHandler il y a 11 ans
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor il y a 10 ans
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsRTTIPrerequisites.h 4fdb3da864 Made Pass/Shader/Technique immutable il y a 11 ans
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields il y a 11 ans
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields il y a 11 ans
BsRTTIType.h 9a0e9b0b78 Linked native and managed diff il y a 10 ans
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) il y a 11 ans
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation il y a 11 ans
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler il y a 11 ans
BsRect2I.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsRect3.h 9260710936 Various tweaks related to handle rendering il y a 11 ans
BsSerializedObject.h 66ead8f27e Binary serializer fixed after the refactor il y a 10 ans
BsSerializedObjectRTTI.h 66ead8f27e Binary serializer fixed after the refactor il y a 10 ans
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
BsSphere.h 4101088f37 Massive refactor due to work on Renderer il y a 11 ans
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used il y a 10 ans
BsStdHeaders.h a6c65825ca CoreThreadCore instance is now a shared pointer il y a 11 ans
BsString.h 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsStringFormat.h 3a73e65b09 VS integration finished (for now) il y a 10 ans
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) il y a 11 ans
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way il y a 11 ans
BsTestSuite.h e7d926175f Added unit testing framework il y a 11 ans
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: il y a 11 ans
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality il y a 11 ans
BsTime.h 53ff33bd57 Fixed drag and drop so that mouse capture change event doesn't incorrectly fire before the mouse up event, prematurely stopping the drop action il y a 10 ans
BsTimer.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI il y a 11 ans
BsTypes.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsUtil.h 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) il y a 11 ans
BsVector2I.h d0793ab046 Shader default values (untested) il y a 10 ans
BsVector3.h a643070792 Refactored and improved FBX importer il y a 10 ans
BsVector4.h 17e7648476 Work on handles: il y a 11 ans
BsVectorNI.h d0793ab046 Shader default values (untested) il y a 10 ans