SceneWindow.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using BansheeEngine;
  8. namespace BansheeEditor
  9. {
  10. internal sealed class SceneWindow : EditorWindow
  11. {
  12. private const int HeaderHeight = 20;
  13. private const float DefaultPlacementDepth = 5.0f;
  14. private Camera camera;
  15. private SceneCamera cameraController;
  16. private RenderTexture2D renderTexture;
  17. private GUILayoutY mainLayout;
  18. private GUIRenderTexture renderTextureGUI;
  19. private SceneViewHandler sceneViewHandler;
  20. private GUIToggle viewButton;
  21. private GUIToggle moveButton;
  22. private GUIToggle rotateButton;
  23. private GUIToggle scaleButton;
  24. private GUIToggle localCoordButton;
  25. private GUIToggle worldCoordButton;
  26. private GUIToggle pivotButton;
  27. private GUIToggle centerButton;
  28. private GUIToggle moveSnapButton;
  29. private GUIFloatField moveSnapInput;
  30. private GUIToggle rotateSnapButton;
  31. private GUIFloatField rotateSnapInput;
  32. private int editorSettingsHash = int.MaxValue;
  33. // Drag & drop
  34. private bool dragActive;
  35. private SceneObject draggedSO;
  36. public Camera GetCamera()
  37. {
  38. return camera;
  39. }
  40. internal SceneWindow()
  41. { }
  42. [MenuItem("Windows/Scene", ButtonModifier.CtrlAlt, ButtonCode.S)]
  43. private static void OpenSceneWindow()
  44. {
  45. OpenWindow<SceneWindow>();
  46. }
  47. private void OnInitialize()
  48. {
  49. mainLayout = GUI.AddLayoutY();
  50. GUIToggleGroup handlesTG = new GUIToggleGroup();
  51. viewButton = new GUIToggle("V", handlesTG, EditorStyles.Button);
  52. moveButton = new GUIToggle("M", handlesTG, EditorStyles.Button);
  53. rotateButton = new GUIToggle("R", handlesTG, EditorStyles.Button);
  54. scaleButton = new GUIToggle("S", handlesTG, EditorStyles.Button);
  55. GUIToggleGroup coordModeTG = new GUIToggleGroup();
  56. localCoordButton = new GUIToggle("L", coordModeTG, EditorStyles.Button);
  57. worldCoordButton = new GUIToggle("W", coordModeTG, EditorStyles.Button);
  58. GUIToggleGroup pivotModeTG = new GUIToggleGroup();
  59. pivotButton = new GUIToggle("P", pivotModeTG, EditorStyles.Button);
  60. centerButton = new GUIToggle("C", pivotModeTG, EditorStyles.Button);
  61. moveSnapButton = new GUIToggle("MS", EditorStyles.Button);
  62. moveSnapInput = new GUIFloatField();
  63. rotateSnapButton = new GUIToggle("RS", EditorStyles.Button);
  64. rotateSnapInput = new GUIFloatField();
  65. viewButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.View);
  66. moveButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Move);
  67. rotateButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Rotate);
  68. scaleButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Scale);
  69. localCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.Local);
  70. worldCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.World);
  71. pivotButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Pivot);
  72. centerButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Center);
  73. moveSnapButton.OnToggled += (bool active) => OnMoveSnapToggled(active);
  74. moveSnapInput.OnChanged += (float value) => OnMoveSnapValueChanged(value);
  75. rotateSnapButton.OnToggled += (bool active) => OnRotateSnapToggled(active);
  76. rotateSnapInput.OnChanged += (float value) => OnRotateSnapValueChanged(value);
  77. GUILayout handlesLayout = mainLayout.AddLayoutX();
  78. handlesLayout.AddElement(viewButton);
  79. handlesLayout.AddElement(moveButton);
  80. handlesLayout.AddElement(rotateButton);
  81. handlesLayout.AddElement(scaleButton);
  82. handlesLayout.AddSpace(10);
  83. handlesLayout.AddElement(localCoordButton);
  84. handlesLayout.AddElement(worldCoordButton);
  85. handlesLayout.AddSpace(10);
  86. handlesLayout.AddElement(pivotButton);
  87. handlesLayout.AddElement(centerButton);
  88. handlesLayout.AddFlexibleSpace();
  89. handlesLayout.AddElement(moveSnapButton);
  90. handlesLayout.AddElement(moveSnapInput);
  91. handlesLayout.AddSpace(10);
  92. handlesLayout.AddElement(rotateSnapButton);
  93. handlesLayout.AddElement(rotateSnapInput);
  94. UpdateRenderTexture(Width, Height - HeaderHeight);
  95. }
  96. private void OnDestroy()
  97. {
  98. if (camera != null)
  99. {
  100. camera.SceneObject.Destroy();
  101. }
  102. }
  103. private bool ScreenToScenePos(Vector2I screenPos, out Vector2I scenePos)
  104. {
  105. scenePos = screenPos;
  106. Vector2I windowPos = ScreenToWindowPos(screenPos);
  107. Rect2I bounds = GUILayoutUtility.CalculateBounds(renderTextureGUI);
  108. if (bounds.Contains(windowPos))
  109. {
  110. scenePos.x = windowPos.x - bounds.x;
  111. scenePos.y = windowPos.y - bounds.y;
  112. return true;
  113. }
  114. return false;
  115. }
  116. private void OnEditorUpdate()
  117. {
  118. // Refresh GUI buttons if needed (in case someones changes the values from script)
  119. if (editorSettingsHash != EditorSettings.Hash)
  120. {
  121. UpdateButtonStates();
  122. editorSettingsHash = EditorSettings.Hash;
  123. }
  124. // Update scene view handles and selection
  125. sceneViewHandler.Update();
  126. bool handleActive = false;
  127. if (Input.IsPointerButtonUp(PointerButton.Left))
  128. {
  129. if (sceneViewHandler.IsHandleActive())
  130. {
  131. sceneViewHandler.ClearHandleSelection();
  132. handleActive = true;
  133. }
  134. }
  135. Vector2I scenePos;
  136. bool inBounds = ScreenToScenePos(Input.PointerPosition, out scenePos);
  137. bool draggedOver = DragDrop.DragInProgress || DragDrop.DropInProgress;
  138. draggedOver &= inBounds && DragDrop.Type == DragDropType.Resource;
  139. if (draggedOver)
  140. {
  141. if (DragDrop.DropInProgress)
  142. {
  143. dragActive = false;
  144. draggedSO = null;
  145. }
  146. else
  147. {
  148. if (!dragActive)
  149. {
  150. dragActive = true;
  151. ResourceDragDropData dragData = (ResourceDragDropData)DragDrop.Data;
  152. string draggedMeshPath = "";
  153. string[] draggedPaths = dragData.Paths;
  154. for (int i = 0; i < draggedPaths.Length; i++)
  155. {
  156. LibraryEntry entry = ProjectLibrary.GetEntry(draggedPaths[i]);
  157. if (entry != null && entry.Type == LibraryEntryType.File)
  158. {
  159. FileEntry fileEntry = (FileEntry) entry;
  160. if (fileEntry.ResType == ResourceType.Mesh)
  161. {
  162. draggedMeshPath = draggedPaths[i];
  163. break;
  164. }
  165. }
  166. }
  167. if (!string.IsNullOrEmpty(draggedMeshPath))
  168. {
  169. string meshName = Path.GetFileName(draggedMeshPath);
  170. draggedSO = new SceneObject(meshName);
  171. Mesh mesh = ProjectLibrary.Load<Mesh>(draggedMeshPath);
  172. Material material = new Material(Builtin.DiffuseShader);
  173. Renderable renderable = draggedSO.AddComponent<Renderable>();
  174. renderable.Mesh = mesh;
  175. renderable.SetMaterial(material);
  176. }
  177. }
  178. if (draggedSO != null)
  179. {
  180. Ray worldRay = camera.ScreenToWorldRay(scenePos);
  181. draggedSO.Position = worldRay*DefaultPlacementDepth;
  182. }
  183. }
  184. return;
  185. }
  186. else
  187. {
  188. if (dragActive)
  189. {
  190. dragActive = false;
  191. if (draggedSO != null)
  192. {
  193. draggedSO.Destroy();
  194. draggedSO = null;
  195. }
  196. }
  197. }
  198. if (!HasFocus)
  199. return;
  200. if (inBounds)
  201. {
  202. if (Input.IsPointerButtonDown(PointerButton.Left))
  203. {
  204. sceneViewHandler.TrySelectHandle(scenePos);
  205. }
  206. else if (Input.IsPointerButtonUp(PointerButton.Left))
  207. {
  208. if (!handleActive)
  209. {
  210. bool ctrlHeld = Input.IsButtonHeld(ButtonCode.LeftControl) ||
  211. Input.IsButtonHeld(ButtonCode.RightControl);
  212. sceneViewHandler.PickObject(scenePos, ctrlHeld);
  213. }
  214. }
  215. }
  216. sceneViewHandler.UpdateHandle(scenePos, Input.PointerDelta);
  217. }
  218. protected override void WindowResized(int width, int height)
  219. {
  220. UpdateRenderTexture(width, height - HeaderHeight);
  221. base.WindowResized(width, height);
  222. }
  223. protected override void FocusChanged(bool inFocus)
  224. {
  225. if (!inFocus)
  226. {
  227. sceneViewHandler.ClearHandleSelection();
  228. }
  229. }
  230. private void OnSceneToolButtonClicked(SceneViewTool tool)
  231. {
  232. EditorApplication.ActiveSceneTool = tool;
  233. editorSettingsHash = EditorSettings.Hash;
  234. }
  235. private void OnCoordinateModeButtonClicked(HandleCoordinateMode mode)
  236. {
  237. EditorApplication.ActiveCoordinateMode = mode;
  238. editorSettingsHash = EditorSettings.Hash;
  239. }
  240. private void OnPivotModeButtonClicked(HandlePivotMode mode)
  241. {
  242. EditorApplication.ActivePivotMode = mode;
  243. editorSettingsHash = EditorSettings.Hash;
  244. }
  245. private void OnMoveSnapToggled(bool active)
  246. {
  247. Handles.MoveHandleSnapActive = active;
  248. editorSettingsHash = EditorSettings.Hash;
  249. }
  250. private void OnMoveSnapValueChanged(float value)
  251. {
  252. Handles.MoveSnapAmount = MathEx.Clamp(value, 0.01f, 1000.0f);
  253. editorSettingsHash = EditorSettings.Hash;
  254. }
  255. private void OnRotateSnapToggled(bool active)
  256. {
  257. Handles.RotateHandleSnapActive = active;
  258. editorSettingsHash = EditorSettings.Hash;
  259. }
  260. private void OnRotateSnapValueChanged(float value)
  261. {
  262. Handles.RotateSnapAmount = MathEx.Clamp(value, 0.01f, 360.0f);
  263. editorSettingsHash = EditorSettings.Hash;
  264. }
  265. private void UpdateButtonStates()
  266. {
  267. switch (EditorApplication.ActiveSceneTool)
  268. {
  269. case SceneViewTool.View:
  270. viewButton.ToggleOn();
  271. break;
  272. case SceneViewTool.Move:
  273. moveButton.ToggleOn();
  274. break;
  275. case SceneViewTool.Rotate:
  276. rotateButton.ToggleOn();
  277. break;
  278. case SceneViewTool.Scale:
  279. scaleButton.ToggleOn();
  280. break;
  281. }
  282. switch (EditorApplication.ActiveCoordinateMode)
  283. {
  284. case HandleCoordinateMode.Local:
  285. localCoordButton.ToggleOn();
  286. break;
  287. case HandleCoordinateMode.World:
  288. worldCoordButton.ToggleOn();
  289. break;
  290. }
  291. switch (EditorApplication.ActivePivotMode)
  292. {
  293. case HandlePivotMode.Center:
  294. centerButton.ToggleOn();
  295. break;
  296. case HandlePivotMode.Pivot:
  297. pivotButton.ToggleOn();
  298. break;
  299. }
  300. if (Handles.MoveHandleSnapActive)
  301. moveSnapButton.ToggleOn();
  302. else
  303. moveSnapButton.ToggleOff();
  304. moveSnapInput.Value = Handles.MoveSnapAmount;
  305. if (Handles.RotateHandleSnapActive)
  306. rotateSnapButton.ToggleOn();
  307. else
  308. rotateSnapButton.ToggleOff();
  309. moveSnapInput.Value = Handles.RotateSnapAmount.Degrees;
  310. }
  311. private void UpdateRenderTexture(int width, int height)
  312. {
  313. width = MathEx.Max(20, width);
  314. height = MathEx.Max(20, height);
  315. renderTexture = new RenderTexture2D(PixelFormat.R8G8B8A8, width, height);
  316. renderTexture.Priority = 1;
  317. if (camera == null)
  318. {
  319. SceneObject sceneCameraSO = new SceneObject("SceneCamera");
  320. camera = sceneCameraSO.AddComponent<Camera>();
  321. camera.Target = renderTexture;
  322. camera.ViewportRect = new Rect2(0.0f, 0.0f, 1.0f, 1.0f);
  323. sceneCameraSO.Position = new Vector3(0, 0.5f, 1);
  324. sceneCameraSO.LookAt(new Vector3(0, 0, 0));
  325. camera.Priority = 1;
  326. camera.NearClipPlane = 0.005f;
  327. camera.FarClipPlane = 1000.0f;
  328. cameraController = sceneCameraSO.AddComponent<SceneCamera>();
  329. renderTextureGUI = new GUIRenderTexture(renderTexture);
  330. mainLayout.AddElement(renderTextureGUI);
  331. sceneViewHandler = new SceneViewHandler(this, camera);
  332. }
  333. else
  334. {
  335. camera.Target = renderTexture;
  336. renderTextureGUI.RenderTexture = renderTexture;
  337. }
  338. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  339. // render target destroy/create cycle for every single pixel.
  340. camera.AspectRatio = width / (float)height;
  341. }
  342. }
  343. }