BearishSun c0eb880ca6 Fixing omnidirectional shadow maps 8 tahun lalu
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 tahun lalu
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 tahun lalu
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
IrradianceComputeSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
IrradianceReduceSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 tahun lalu
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 tahun lalu
PPDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
PPTonemapping.bsl 729a9cd7b7 Various fixes for the new shader parsing logic 8 tahun lalu
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 tahun lalu
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 tahun lalu
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 tahun lalu
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 tahun lalu
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 tahun lalu
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps 8 tahun lalu
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping 8 tahun lalu
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 tahun lalu
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 tahun lalu
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 tahun lalu
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 tahun lalu