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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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Default.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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DeferredDirectionalLight.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 tahun lalu |
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DeferredPointLight.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 tahun lalu |
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Diffuse.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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FlatFramebufferToTexture.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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IrradianceComputeSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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IrradianceProjectSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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IrradianceReduceSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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LightGridLLCreation.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 tahun lalu |
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LightGridLLReduction.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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PPCreateTonemapLUT.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 tahun lalu |
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PPDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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PPEyeAdaptHistogram.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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PPEyeAdaptHistogramReduce.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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PPEyeAdaptation.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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PPTonemapping.bsl
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729a9cd7b7
Various fixes for the new shader parsing logic
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8 tahun lalu |
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ReflectionCubeDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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ReflectionCubeImportanceSample.bsl
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 tahun lalu |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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ShadowDepthCube.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 tahun lalu |
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ShadowDepthDirectional.bsl
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8e8b4a86b9
Cascaded shadow maps mostly functional
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8 tahun lalu |
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ShadowDepthNormal.bsl
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8e8b4a86b9
Cascaded shadow maps mostly functional
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8 tahun lalu |
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ShadowProject.bsl
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8e8b4a86b9
Cascaded shadow maps mostly functional
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8 tahun lalu |
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ShadowProjectOmni.bsl
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c0eb880ca6
Fixing omnidirectional shadow maps
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8 tahun lalu |
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ShadowProjectStencil.bsl
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e315616d5d
More work on shadow mapping
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8 tahun lalu |
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Skybox.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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SpriteImageAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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SpriteImageNoAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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SpriteLine.bsl
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cd0fb1257c
Fixed sprite line rendering shader
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8 tahun lalu |
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SpriteText.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 tahun lalu |
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TiledDeferredImageBasedLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 tahun lalu |
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TiledDeferredLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 tahun lalu |
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Transparent.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 tahun lalu |