BsSelection.cpp 4.6 KB

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  1. #include "BsSelection.h"
  2. #include "BsGUISceneTreeView.h"
  3. #include "BsGUIResourceTreeView.h"
  4. #include "BsProjectLibrary.h"
  5. #include "BsProjectResourceMeta.h"
  6. #include "BsMessageHandler.h"
  7. namespace BansheeEngine
  8. {
  9. Selection::Selection()
  10. {
  11. mSceneSelectionChangedConn = MessageHandler::instance().listen(
  12. GUISceneTreeView::SELECTION_CHANGED_MSG, std::bind(&Selection::sceneSelectionChanged, this));
  13. mResourceSelectionChangedConn = MessageHandler::instance().listen(
  14. GUIResourceTreeView::SELECTION_CHANGED_MSG, std::bind(&Selection::resourceSelectionChanged, this));
  15. }
  16. Selection::~Selection()
  17. {
  18. mSceneSelectionChangedConn.disconnect();
  19. mResourceSelectionChangedConn.disconnect();
  20. }
  21. const Vector<HSceneObject>& Selection::getSceneObjects() const
  22. {
  23. return mSelectedSceneObjects;
  24. }
  25. void Selection::setSceneObjects(const Vector<HSceneObject>& sceneObjects)
  26. {
  27. mSelectedSceneObjects = sceneObjects;
  28. mSelectedResourcePaths.clear();
  29. updateTreeViews();
  30. onSelectionChanged(mSelectedSceneObjects, Vector<Path>());
  31. }
  32. const Vector<Path>& Selection::getResourcePaths() const
  33. {
  34. return mSelectedResourcePaths;
  35. }
  36. void Selection::setResourcePaths(const Vector<Path>& paths)
  37. {
  38. mSelectedResourcePaths = paths;
  39. mSelectedSceneObjects.clear();
  40. updateTreeViews();
  41. onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
  42. }
  43. Vector<String> Selection::getResourceUUIDs() const
  44. {
  45. Vector<String> UUIDs;
  46. for (auto& path : mSelectedResourcePaths)
  47. {
  48. ProjectLibrary::LibraryEntry* entry = gProjectLibrary().findEntry(path);
  49. if (entry != nullptr && entry->type == ProjectLibrary::LibraryEntryType::File)
  50. {
  51. ProjectLibrary::ResourceEntry* resEntry = static_cast<ProjectLibrary::ResourceEntry*>(entry);
  52. UUIDs.push_back(resEntry->meta->getUUID());
  53. }
  54. }
  55. return UUIDs;
  56. }
  57. void Selection::setResourceUUIDs(const Vector<String>& UUIDs)
  58. {
  59. mSelectedResourcePaths.clear();
  60. for (auto& uuid : UUIDs)
  61. {
  62. Path path = gProjectLibrary().uuidToPath(uuid);
  63. if (path != Path::BLANK)
  64. mSelectedResourcePaths.push_back(path);
  65. }
  66. mSelectedSceneObjects.clear();
  67. updateTreeViews();
  68. onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
  69. }
  70. void Selection::clearSceneSelection()
  71. {
  72. setSceneObjects({});
  73. }
  74. void Selection::clearResourceSelection()
  75. {
  76. setResourceUUIDs({});
  77. }
  78. void Selection::ping(const HSceneObject& sceneObject)
  79. {
  80. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  81. if (sceneTreeView != nullptr)
  82. sceneTreeView->ping(sceneObject);
  83. onSceneObjectPing(sceneObject);
  84. }
  85. void Selection::ping(const Path& resourcePath)
  86. {
  87. onResourcePing(resourcePath);
  88. }
  89. void Selection::sceneSelectionChanged()
  90. {
  91. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  92. if (sceneTreeView != nullptr)
  93. {
  94. Vector<HSceneObject> newSelection = sceneTreeView->getSelection();
  95. bool isDirty = newSelection.size() != mSelectedSceneObjects.size();
  96. if (!isDirty)
  97. {
  98. UINT32 count = (UINT32)newSelection.size();
  99. for (UINT32 i = 0; i < count; i++)
  100. {
  101. if (newSelection[i] != mSelectedSceneObjects[i])
  102. {
  103. isDirty = true;
  104. break;
  105. }
  106. }
  107. }
  108. if (!isDirty)
  109. return;
  110. mSelectedSceneObjects = newSelection;
  111. mSelectedResourcePaths.clear();
  112. onSelectionChanged(mSelectedSceneObjects, Vector<Path>());
  113. }
  114. }
  115. void Selection::resourceSelectionChanged()
  116. {
  117. GUIResourceTreeView* resourceTreeView = ResourceTreeViewLocator::instance();
  118. if (resourceTreeView != nullptr)
  119. {
  120. Vector<Path> newSelection = resourceTreeView->getSelection();
  121. bool isDirty = newSelection.size() != mSelectedResourcePaths.size();
  122. if (!isDirty)
  123. {
  124. UINT32 count = (UINT32)newSelection.size();
  125. for (UINT32 i = 0; i < count; i++)
  126. {
  127. if (newSelection[i] != mSelectedResourcePaths[i])
  128. {
  129. isDirty = true;
  130. break;
  131. }
  132. }
  133. }
  134. if (!isDirty)
  135. return;
  136. mSelectedResourcePaths = newSelection;
  137. mSelectedSceneObjects.clear();
  138. onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
  139. }
  140. }
  141. void Selection::updateTreeViews()
  142. {
  143. GUIResourceTreeView* resourceTreeView = ResourceTreeViewLocator::instance();
  144. if (resourceTreeView != nullptr)
  145. {
  146. // Copy in case setSelection modifies the original.
  147. Vector<Path> copy = mSelectedResourcePaths;
  148. resourceTreeView->setSelection(copy);
  149. }
  150. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  151. if (sceneTreeView != nullptr)
  152. {
  153. // Copy in case setSelection modifies the original.
  154. Vector<HSceneObject> copy = mSelectedSceneObjects;
  155. sceneTreeView->setSelection(copy);
  156. }
  157. }
  158. }