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- using System;
- using System.Runtime.CompilerServices;
- namespace BansheeEngine
- {
- /// <summary>
- /// A base class for objects that can be part of the scene and referenced by other game objects.
- /// </summary>
- public class GameObject : ScriptObject
- {
- /// <summary>
- /// Returns a unique ID for the game object.
- /// </summary>
- public UInt64 InstanceId
- {
- get { return Internal_GetInstanceId(mCachedPtr); }
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern UInt64 Internal_GetInstanceId(IntPtr thisPtr);
- }
- }
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