Marko Pintera 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen 10 年 前
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename 11 年 前
BsGLContext.h 21e4301182 More documentation 11 年 前
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsGLFrameBufferObject.h fc8f2b1eaf More documentation 11 年 前
BsGLGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年 前
BsGLGpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年 前
BsGLHardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年 前
BsGLIndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年 前
BsGLMultiRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年 前
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working 11 年 前
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 年 前
BsGLPixelFormat.h 03ea4c331d More documentation 11 年 前
BsGLPrerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsGLQueryManager.h 03ea4c331d More documentation 11 年 前
BsGLRenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年 前
BsGLRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsGLRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年 前
BsGLRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年 前
BsGLSupport.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年 前
BsGLTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年 前
BsGLTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年 前
BsGLTimerQuery.h 19a14f5940 GPU profiler working 11 年 前
BsGLVertexArrayObjectManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsGLVertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年 前
BsWin32Context.h 21e4301182 More documentation 11 年 前
BsWin32GLSupport.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年 前
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 年 前
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 年 前
BsWin32Window.h 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen 10 年 前