BsPass.cpp 5.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsPass.h"
  4. #include "BsRasterizerState.h"
  5. #include "BsBlendState.h"
  6. #include "BsDepthStencilState.h"
  7. #include "BsPassRTTI.h"
  8. #include "BsMaterial.h"
  9. #include "BsGpuParams.h"
  10. #include "BsFrameAlloc.h"
  11. #include "BsGpuProgram.h"
  12. #include "BsException.h"
  13. namespace BansheeEngine
  14. {
  15. /** Converts a sim thread pass descriptor to a core thread one. */
  16. void convertPassDesc(const PASS_DESC& input, PASS_DESC_CORE& output)
  17. {
  18. output.blendState = input.blendState != nullptr ? input.blendState->getCore() : nullptr;
  19. output.rasterizerState = input.rasterizerState != nullptr ? input.rasterizerState->getCore() : nullptr;
  20. output.depthStencilState = input.depthStencilState != nullptr ? input.depthStencilState->getCore() : nullptr;
  21. output.stencilRefValue = input.stencilRefValue;
  22. output.vertexProgram = input.vertexProgram != nullptr ? input.vertexProgram->getCore() : nullptr;
  23. output.fragmentProgram = input.fragmentProgram != nullptr ? input.fragmentProgram->getCore() : nullptr;
  24. output.geometryProgram = input.geometryProgram != nullptr ? input.geometryProgram->getCore() : nullptr;
  25. output.hullProgram = input.hullProgram != nullptr ? input.hullProgram->getCore() : nullptr;
  26. output.domainProgram = input.domainProgram != nullptr ? input.domainProgram->getCore() : nullptr;
  27. output.hullProgram = input.hullProgram != nullptr ? input.hullProgram->getCore() : nullptr;
  28. output.computeProgram = input.computeProgram != nullptr ? input.computeProgram->getCore() : nullptr;
  29. }
  30. template<bool Core>
  31. TPass<Core>::TPass()
  32. {
  33. mData.stencilRefValue = 0;
  34. }
  35. template<bool Core>
  36. TPass<Core>::TPass(const PassDescType& data)
  37. :mData(data)
  38. {
  39. }
  40. template<bool Core>
  41. bool TPass<Core>::hasBlending() const
  42. {
  43. if (!mData.blendState)
  44. return false;
  45. bool transparent = false;
  46. const BlendProperties& bsProps = mData.blendState->getProperties();
  47. for (UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++)
  48. {
  49. // Transparent if destination color is taken into account
  50. if (bsProps.getDstBlend(i) != BF_ZERO ||
  51. bsProps.getSrcBlend(i) == BF_DEST_COLOR ||
  52. bsProps.getSrcBlend(i) == BF_INV_DEST_COLOR ||
  53. bsProps.getSrcBlend(i) == BF_DEST_ALPHA ||
  54. bsProps.getSrcBlend(i) == BF_INV_DEST_ALPHA)
  55. {
  56. transparent = true;
  57. }
  58. }
  59. return transparent;
  60. }
  61. template class TPass < false > ;
  62. template class TPass < true >;
  63. PassCore::PassCore(const PASS_DESC_CORE& desc)
  64. :TPass(desc)
  65. { }
  66. void PassCore::syncToCore(const CoreSyncData& data)
  67. {
  68. UINT8* dataPtr = data.getBuffer();
  69. PASS_DESC_CORE* desc = (PASS_DESC_CORE*)dataPtr;
  70. mData = *desc;
  71. desc->~PASS_DESC_CORE();
  72. }
  73. SPtr<PassCore> PassCore::create(const PASS_DESC_CORE& desc)
  74. {
  75. PassCore* newPass = new (bs_alloc<PassCore>()) PassCore(desc);
  76. SPtr<PassCore> newPassPtr = bs_shared_ptr<PassCore>(newPass);
  77. newPassPtr->_setThisPtr(newPassPtr);
  78. newPassPtr->initialize();
  79. return newPassPtr;
  80. }
  81. Pass::Pass(const PASS_DESC& desc)
  82. :TPass(desc)
  83. { }
  84. SPtr<PassCore> Pass::getCore() const
  85. {
  86. return std::static_pointer_cast<PassCore>(mCoreSpecific);
  87. }
  88. SPtr<CoreObjectCore> Pass::createCore() const
  89. {
  90. PASS_DESC_CORE desc;
  91. convertPassDesc(mData, desc);
  92. PassCore* pass = new (bs_alloc<PassCore>()) PassCore(desc);
  93. SPtr<PassCore> passPtr = bs_shared_ptr<PassCore>(pass);
  94. passPtr->_setThisPtr(passPtr);
  95. return passPtr;
  96. }
  97. CoreSyncData Pass::syncToCore(FrameAlloc* allocator)
  98. {
  99. UINT32 size = sizeof(PASS_DESC_CORE);
  100. UINT8* data = allocator->alloc(size);
  101. PASS_DESC_CORE* passDesc = new (data) PASS_DESC_CORE();
  102. convertPassDesc(mData, *passDesc);
  103. return CoreSyncData(data, size);
  104. }
  105. void Pass::getCoreDependencies(Vector<CoreObject*>& dependencies)
  106. {
  107. if (mData.blendState != nullptr)
  108. dependencies.push_back(mData.blendState.get());
  109. if (mData.rasterizerState != nullptr)
  110. dependencies.push_back(mData.rasterizerState.get());
  111. if (mData.depthStencilState != nullptr)
  112. dependencies.push_back(mData.depthStencilState.get());
  113. if (mData.vertexProgram != nullptr)
  114. dependencies.push_back(mData.vertexProgram.get());
  115. if (mData.fragmentProgram != nullptr)
  116. dependencies.push_back(mData.fragmentProgram.get());
  117. if (mData.geometryProgram != nullptr)
  118. dependencies.push_back(mData.geometryProgram.get());
  119. if (mData.hullProgram != nullptr)
  120. dependencies.push_back(mData.hullProgram.get());
  121. if (mData.domainProgram != nullptr)
  122. dependencies.push_back(mData.domainProgram.get());
  123. if (mData.computeProgram != nullptr)
  124. dependencies.push_back(mData.computeProgram.get());
  125. }
  126. SPtr<Pass> Pass::create(const PASS_DESC& desc)
  127. {
  128. Pass* newPass = new (bs_alloc<Pass>()) Pass(desc);
  129. SPtr<Pass> newPassPtr = bs_core_ptr<Pass>(newPass);
  130. newPassPtr->_setThisPtr(newPassPtr);
  131. newPassPtr->initialize();
  132. return newPassPtr;
  133. }
  134. SPtr<Pass> Pass::createEmpty()
  135. {
  136. Pass* newPass = new (bs_alloc<Pass>()) Pass();
  137. SPtr<Pass> newPassPtr = bs_core_ptr<Pass>(newPass);
  138. newPassPtr->_setThisPtr(newPassPtr);
  139. return newPassPtr;
  140. }
  141. RTTITypeBase* Pass::getRTTIStatic()
  142. {
  143. return PassRTTI::instance();
  144. }
  145. RTTITypeBase* Pass::getRTTI() const
  146. {
  147. return Pass::getRTTIStatic();
  148. }
  149. }