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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsPlaneCollider.h"
- #include "BsPhysics.h"
- namespace BansheeEngine
- {
- PlaneCollider::PlaneCollider()
- { }
- SPtr<PlaneCollider> PlaneCollider::create(const Vector3& position, const Quaternion& rotation)
- {
- return Physics::instance().createPlaneCollider(position, rotation);
- }
- }
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