Marko Pintera c74a41586d WIP: macOS port 7 lat temu
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GL 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
GLSL b8cc94a4ef WIP: macOS port 7 lat temu
Linux 75a17b8393 WIP: macOS port 7 lat temu
MacOS c74a41586d WIP: macOS port 7 lat temu
Win32 bbffb1f92e WIP: macOS port 7 lat temu
BsGLBuffer.cpp 79b973bc30 WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 lat temu
BsGLBuffer.h 266484ff97 WIP: Linux port 8 lat temu
BsGLCommandBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGLCommandBuffer.h 266484ff97 WIP: Linux port 8 lat temu
BsGLCommandBufferManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGLCommandBufferManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGLContext.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 lat temu
BsGLContext.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 lat temu
BsGLEventQuery.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 lat temu
BsGLEventQuery.h 266484ff97 WIP: Linux port 8 lat temu
BsGLFrameBufferObject.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 lat temu
BsGLFrameBufferObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGLGpuBuffer.cpp ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 lat temu
BsGLGpuBuffer.h 266484ff97 WIP: Linux port 8 lat temu
BsGLGpuParamBlockBuffer.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 lat temu
BsGLGpuParamBlockBuffer.h 266484ff97 WIP: Linux port 8 lat temu
BsGLHardwareBufferManager.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 lat temu
BsGLHardwareBufferManager.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 lat temu
BsGLIndexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGLIndexBuffer.h 266484ff97 WIP: Linux port 8 lat temu
BsGLOcclusionQuery.cpp 91a0717417 WIP: macOS port 7 lat temu
BsGLOcclusionQuery.h 266484ff97 WIP: Linux port 8 lat temu
BsGLPixelBuffer.cpp b8cc94a4ef WIP: macOS port 7 lat temu
BsGLPixelBuffer.h 3c1b9baaac Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face 8 lat temu
BsGLPixelFormat.cpp 91a0717417 WIP: macOS port 7 lat temu
BsGLPixelFormat.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 lat temu
BsGLPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGLPrerequisites.h 91a0717417 WIP: macOS port 7 lat temu
BsGLQueryManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGLQueryManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGLRenderAPI.cpp c74a41586d WIP: macOS port 7 lat temu
BsGLRenderAPI.h 91a0717417 WIP: macOS port 7 lat temu
BsGLRenderAPIFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGLRenderAPIFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGLRenderTexture.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 lat temu
BsGLRenderTexture.h a799813ebc WIP: Getting OpenGL up to date 8 lat temu
BsGLRenderWindowManager.cpp c77edc8161 WIP: macOS port 7 lat temu
BsGLRenderWindowManager.h c77edc8161 WIP: macOS port 7 lat temu
BsGLSupport.cpp 91a0717417 WIP: macOS port 7 lat temu
BsGLSupport.h c77edc8161 WIP: macOS port 7 lat temu
BsGLTexture.cpp b8cc94a4ef WIP: macOS port 7 lat temu
BsGLTexture.h 3c1b9baaac Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face 8 lat temu
BsGLTextureManager.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 lat temu
BsGLTextureManager.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 lat temu
BsGLTextureView.cpp 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state 8 lat temu
BsGLTextureView.h 266484ff97 WIP: Linux port 8 lat temu
BsGLTimerQuery.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 lat temu
BsGLTimerQuery.h 266484ff97 WIP: Linux port 8 lat temu
BsGLUtil.h 0f55a14b92 WIP: macOS port 7 lat temu
BsGLVertexArrayObjectManager.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 lat temu
BsGLVertexArrayObjectManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGLVertexBuffer.cpp d9a0c06295 Bugfix: OpenGL buffer copies are now performed correctly 8 lat temu
BsGLVertexBuffer.h 266484ff97 WIP: Linux port 8 lat temu
CMakeLists.txt 5c5f9b3252 WIP: macOS port 7 lat temu
CMakeSources.cmake 91a0717417 WIP: macOS port 7 lat temu
glew.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu