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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 jaren geleden |
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Default.bsl
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b2dd0ffa03
Work on transparent rendering path
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9 jaren geleden |
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Diffuse.bsl
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b2dd0ffa03
Work on transparent rendering path
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9 jaren geleden |
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FlatFramebufferToTexture.bsl
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8531a656fd
Bulk of code for deferred rendering MSAA
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9 jaren geleden |
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LightGridLLCreation.bsl
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4ec80fa09d
Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders
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9 jaren geleden |
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LightGridLLReduction.bsl
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4ec80fa09d
Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders
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9 jaren geleden |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 jaren geleden |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 jaren geleden |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 jaren geleden |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 jaren geleden |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 jaren geleden |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 jaren geleden |
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ReflectionCubemapFilter.bsl
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7784a96128
Reflection cubemap filtering
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9 jaren geleden |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 jaren geleden |
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Skybox.bsl
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e32b4ad844
Skybox rendering & cubemap import fixes
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9 jaren geleden |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 jaren geleden |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 jaren geleden |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 jaren geleden |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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9 jaren geleden |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 jaren geleden |
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TiledDeferredLighting.bsl
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f4dd2fc1b2
MSAA support fully working on DirectX, OpenGL and Vulkan
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9 jaren geleden |
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Transparent.bsl
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 jaren geleden |