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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 ani în urmă |
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Default.bsl
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76dee9fbf8
Morph shape animation (WIP)
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9 ani în urmă |
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DeferredDirectionalLightPass.bsl
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ec9001814b
Add GLSL variants of all built-in shaders
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9 ani în urmă |
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DeferredPointLightPassIn.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 ani în urmă |
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DeferredPointLightPassOut.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 ani în urmă |
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Diffuse.bsl
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9555982752
Fixing OpenGL texture and image binding
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9 ani în urmă |
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PPCreateTonemapLUT.bsl
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91ee2c732e
Fixing 3D texture rendering in OpenGL
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9 ani în urmă |
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PPDownsample.bsl
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ec9001814b
Add GLSL variants of all built-in shaders
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9 ani în urmă |
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PPEyeAdaptHistogram.bsl
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149981331e
OpenGL fixing scissor/viewport binding for multiple render targets
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9 ani în urmă |
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PPEyeAdaptHistogramReduce.bsl
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ec9001814b
Add GLSL variants of all built-in shaders
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9 ani în urmă |
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PPEyeAdaptation.bsl
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ec9001814b
Add GLSL variants of all built-in shaders
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9 ani în urmă |
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PPTonemapping.bsl
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ec9001814b
Add GLSL variants of all built-in shaders
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9 ani în urmă |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 ani în urmă |
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SpriteImageAlpha.bsl
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6f316d48bf
Added support for shader technique inheritance
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9 ani în urmă |
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SpriteImageNoAlpha.bsl
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6f316d48bf
Added support for shader technique inheritance
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9 ani în urmă |
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SpriteLine.bsl
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44face5b03
Added material params to the core thread Material object, in preparation of refactor
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9 ani în urmă |
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SpriteText.bsl
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44face5b03
Added material params to the core thread Material object, in preparation of refactor
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9 ani în urmă |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 ani în urmă |