BearishSun 5296be63cf Bugfix: Call managed object constructor when using ManagedSerializable types to create the objects 7 anni fa
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BsBuiltinComponentLookup.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 anni fa
BsBuiltinResourceLookup.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 anni fa
BsManagedDiff.cpp bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 anni fa
BsManagedDiff.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 anni fa
BsManagedSerializableArray.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa
BsManagedSerializableArray.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 anni fa
BsManagedSerializableDictionary.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa
BsManagedSerializableDictionary.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 anni fa
BsManagedSerializableDiff.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 anni fa
BsManagedSerializableDiff.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 anni fa
BsManagedSerializableField.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa
BsManagedSerializableField.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 anni fa
BsManagedSerializableList.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa
BsManagedSerializableList.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 anni fa
BsManagedSerializableObject.cpp 5296be63cf Bugfix: Call managed object constructor when using ManagedSerializable types to create the objects 7 anni fa
BsManagedSerializableObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 anni fa
BsManagedSerializableObjectInfo.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa
BsManagedSerializableObjectInfo.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa
BsScriptAssemblyManager.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa
BsScriptAssemblyManager.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa