BearishSun 1446971d90 Refactor: GUICurveEditor no longer depends on EditorWindow %!s(int64=7) %!d(string=hai) anos
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BsScriptGUI.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIButton.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator %!s(int64=7) %!d(string=hai) anos
BsScriptGUIButton.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator %!s(int64=7) %!d(string=hai) anos
BsScriptGUICanvas.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsScriptGUICanvas.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIElement.cpp 1446971d90 Refactor: GUICurveEditor no longer depends on EditorWindow %!s(int64=7) %!d(string=hai) anos
BsScriptGUIElement.h 1446971d90 Refactor: GUICurveEditor no longer depends on EditorWindow %!s(int64=7) %!d(string=hai) anos
BsScriptGUIElementStateStyle.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIElementStateStyle.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIElementStyle.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIElementStyle.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIFixedSpace.cpp c90c71228e Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
BsScriptGUIFixedSpace.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.cpp c90c71228e Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIInputBox.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsScriptGUIInputBox.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsScriptGUILabel.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator %!s(int64=7) %!d(string=hai) anos
BsScriptGUILabel.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator %!s(int64=7) %!d(string=hai) anos
BsScriptGUILayout.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUILayout.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIListBox.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator %!s(int64=7) %!d(string=hai) anos
BsScriptGUIListBox.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIProgressBar.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator %!s(int64=7) %!d(string=hai) anos
BsScriptGUIProgressBar.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIRenderTexture.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator %!s(int64=7) %!d(string=hai) anos
BsScriptGUIRenderTexture.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIScrollArea.cpp c90c71228e Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
BsScriptGUIScrollArea.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIScrollBar.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsScriptGUIScrollBar.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUISkin.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUISkin.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUISlider.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator %!s(int64=7) %!d(string=hai) anos
BsScriptGUISlider.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUITexture.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator %!s(int64=7) %!d(string=hai) anos
BsScriptGUITexture.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIToggle.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator %!s(int64=7) %!d(string=hai) anos
BsScriptGUIToggle.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator %!s(int64=7) %!d(string=hai) anos
BsScriptGUIToggleGroup.cpp c90c71228e Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
BsScriptGUIToggleGroup.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIUtility.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsScriptGUIUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIWidget.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptGUIWidget.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptRange.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptRange.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptStep.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptStep.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos