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- using System;
- using System.Runtime.InteropServices;
- namespace BansheeEngine
- {
- [StructLayout(LayoutKind.Sequential)]
- public struct Vector2
- {
- public float x;
- public float y;
- public static readonly Vector2 zero = new Vector2(0.0f, 0.0f);
- public static readonly Vector2 one = new Vector2(1.0f, 1.0f);
- public static readonly Vector2 xAxis = new Vector2(1.0f, 0.0f);
- public static readonly Vector2 yAxis = new Vector2(0.0f, 1.0f);
- public float this[int index]
- {
- get
- {
- switch (index)
- {
- case 0:
- return x;
- case 1:
- return y;
- default:
- throw new IndexOutOfRangeException("Invalid Vector2 index.");
- }
- }
- set
- {
- switch (index)
- {
- case 0:
- x = value;
- break;
- case 1:
- y = value;
- break;
- default:
- throw new IndexOutOfRangeException("Invalid Vector2 index.");
- }
- }
- }
- public Vector2 normalized
- {
- get
- {
- return Normalize(this);
- }
- }
- public float magnitude
- {
- get
- {
- return MathEx.Sqrt(x * x + y * y);
- }
- }
- public float sqrdMagnitude
- {
- get
- {
- return (x * x + y * y);
- }
- }
- public Vector2(float x, float y)
- {
- this.x = x;
- this.y = y;
- }
- public static Vector2 operator+ (Vector2 a, Vector2 b)
- {
- return new Vector2(a.x + b.x, a.y + b.y);
- }
- public static Vector2 operator- (Vector2 a, Vector2 b)
- {
- return new Vector2(a.x - b.x, a.y - b.y);
- }
- public static Vector2 operator- (Vector2 v)
- {
- return new Vector2(-v.x, -v.y);
- }
- public static Vector2 operator* (Vector2 v, float d)
- {
- return new Vector2(v.x * d, v.y * d);
- }
- public static Vector2 operator* (float d, Vector2 v)
- {
- return new Vector2(v.x * d, v.y * d);
- }
- public static Vector2 operator/ (Vector2 v, float d)
- {
- return new Vector2(v.x / d, v.y / d);
- }
- public static bool operator== (Vector2 lhs, Vector2 rhs)
- {
- return lhs.x == rhs.x && lhs.y == rhs.y;
- }
- public static bool operator!= (Vector2 lhs, Vector2 rhs)
- {
- return !(lhs == rhs);
- }
- public static Vector2 Scale(Vector2 a, Vector2 b)
- {
- return new Vector2(a.x * b.x, a.y * b.y);
- }
- public static Vector2 Normalize(Vector2 value)
- {
- float num = Magnitude(value);
- if (num > 9.999999E-06f)
- return value / num;
- return zero;
- }
- public static float Dot(Vector2 lhs, Vector2 rhs)
- {
- return lhs.x * rhs.x + lhs.y * rhs.y;
- }
- public static float Distance(Vector2 a, Vector2 b)
- {
- Vector2 vector2 = new Vector2(a.x - b.x, a.y - b.y);
- return MathEx.Sqrt(vector2.x * vector2.x + vector2.y * vector2.y);
- }
- public static float Magnitude(Vector2 v)
- {
- return MathEx.Sqrt(v.x * v.x + v.y * v.y);
- }
- public static float SqrMagnitude(Vector2 v)
- {
- return (v.x * v.x + v.y * v.y);
- }
- public void Scale(Vector2 scale)
- {
- x *= scale.x;
- y *= scale.y;
- }
- public void Normalize()
- {
- float num = Magnitude(this);
- if (num > 9.999999E-06f)
- this /= num;
- else
- this = zero;
- }
- public override int GetHashCode()
- {
- return x.GetHashCode() ^ y.GetHashCode() << 2;
- }
- public override bool Equals(object other)
- {
- if (!(other is Vector2))
- return false;
- Vector2 vec = (Vector2)other;
- if (x.Equals(vec.x) && y.Equals(vec.y))
- return true;
-
- return false;
- }
- }
- }
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