Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) %!s(int64=11) %!d(string=hai) anos
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BsD3D9Device.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsD3D9DeviceManager.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsD3D9Driver.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsD3D9DriverList.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsD3D9EmulatedParamBlocks.cpp be684eb127 Fixes to DX9 param block parsing and start-up %!s(int64=11) %!d(string=hai) anos
BsD3D9EventQuery.cpp 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos
BsD3D9GpuBuffer.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsD3D9GpuProgram.cpp fa5f03d373 Fixed an issue with DX9 shader saving & loading %!s(int64=11) %!d(string=hai) anos
BsD3D9HLSLProgramFactory.cpp 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
BsD3D9HardwareBufferManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsD3D9IndexBuffer.cpp fb6e14ead4 All wire/solid gizmos render properly %!s(int64=11) %!d(string=hai) anos
BsD3D9Mappings.cpp 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
BsD3D9MultiRenderTexture.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsD3D9OcclusionQuery.cpp 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos
BsD3D9PixelBuffer.cpp 41dd303914 DirectX 9 reading from render target works %!s(int64=11) %!d(string=hai) anos
BsD3D9QueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items %!s(int64=11) %!d(string=hai) anos
BsD3D9RenderSystem.cpp 7ee22c56b5 Set up gizmo picking (icons still don't work) %!s(int64=11) %!d(string=hai) anos
BsD3D9RenderSystemFactory.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsD3D9RenderTexture.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsD3D9RenderWindow.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsD3D9RenderWindowManager.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsD3D9Resource.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsD3D9ResourceManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsD3D9Texture.cpp 41dd303914 DirectX 9 reading from render target works %!s(int64=11) %!d(string=hai) anos
BsD3D9TextureManager.cpp 72dc696f1c More documentation %!s(int64=11) %!d(string=hai) anos
BsD3D9TimerQuery.cpp 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos
BsD3D9VertexBuffer.cpp fb6e14ead4 All wire/solid gizmos render properly %!s(int64=11) %!d(string=hai) anos
BsD3D9VertexDeclaration.cpp b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
BsD3D9VideoModeInfo.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos