BearishSun 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way vor 8 Jahren
..
BasePass.bslinc.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way vor 8 Jahren
ColorSpace.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
DeferredLightCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
GBufferInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
GBufferOutput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
ImageBasedLighting.bslinc.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available vor 8 Jahren
ImportanceSampling.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
LightGridCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
LightingCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
NormalVertexInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
PPBase.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
PPEyeAdaptationCommon.bslinc.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
PPGaussianDOFCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
PPTonemapCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
PPWhiteBalance.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
PerCameraData.bslinc.asset 441b7dc7dc WIP: Editor polish and cleanup vor 8 Jahren
PerObjectData.bslinc.asset 441b7dc7dc WIP: Editor polish and cleanup vor 8 Jahren
RayMarch.bslinc.asset 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling vor 8 Jahren
ReflectionCubemapCommon.bslinc.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL vor 8 Jahren
SHCommon.bslinc.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
ShadowDepthBase.bslinc.asset 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes vor 8 Jahren
ShadowProjectionCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
SkinnedVertexInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
SpriteImage.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
Surface.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
SurfaceData.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren
TemporalResolve.bslinc.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
VertexInput.bslinc.asset 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes vor 8 Jahren
VolumeRenderBase.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation vor 8 Jahren