BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 yıl önce
..
Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
Default.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
DeferredDirectionalLightPass.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
Diffuse.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
PPCreateTonemapLUT.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
PPDownsample.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 yıl önce
PPEyeAdaptHistogram.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 yıl önce
PPEyeAdaptHistogramReduce.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 yıl önce
PPEyeAdaptation.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 yıl önce
PPTonemapping.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 yıl önce
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
SpriteImageAlpha.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
SpriteImageNoAlpha.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
SpriteLine.bsl 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 yıl önce
SpriteText.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
TestFX.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce